Searched refs:m_pauseTime (Results 1 – 5 of 5) sorted by relevance
47 , m_pauseTime(0) in SMILTimeContainer()96 return m_pauseTime; in isPaused()111 m_pauseTime = currentTime(); in pause()120 m_accumulatedPauseTime += currentTime() - m_pauseTime; in resume()121 m_pauseTime = 0; in resume()140 ASSERT(!m_pauseTime); in timerFired()
82 double m_pauseTime; variable
797 , m_pauseTime(-1) in AnimationBase()942 m_pauseTime = -1; in updateStateMachine()954 m_pauseTime = -1; in updateStateMachine()1014 m_pauseTime = beginAnimationUpdateTime(); in updateStateMachine()1046 m_pauseTime = beginAnimationUpdateTime(); in updateStateMachine()1075 m_pauseTime = beginAnimationUpdateTime(); in updateStateMachine()1092 m_pauseTime = beginAnimationUpdateTime(); in updateStateMachine()1119 m_pauseTime = beginAnimationUpdateTime(); in updateStateMachine()1129 m_startTime += beginAnimationUpdateTime() - m_pauseTime; in updateStateMachine()1130 m_pauseTime = -1; in updateStateMachine()[all …]
119 bool paused() const { return m_pauseTime >= 0; } in paused()228 double m_pauseTime; variable
95729 flag (actually setting the m_pauseTime variable to something other