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Searched refs:m_scrollY (Results 1 – 3 of 3) sorted by relevance

/external/webkit/Source/WebCore/rendering/
DRenderLayer.h245 int scrollYOffset() const { return m_scrollY + m_scrollOrigin.y(); } in scrollYOffset()
248 void scrollToXOffset(int x) { scrollToOffset(x, m_scrollY + m_scrollOrigin.y()); } in scrollToXOffset()
674 int m_scrollY; variable
DRenderLayer.cpp149 , m_scrollY(0) in RenderLayer()
1369 if (m_scrollY == newScrollY && m_scrollX == newScrollX) in scrollTo()
1372 m_scrollY = newScrollY; in scrollTo()
/external/webkit/Source/WebCore/
DChangeLog-2006-05-1021611 …p to use xPos() and yPos() instead of m_x and m_y, and to use scrollYOffset() instead of m_scrollY.