Searched refs:m_scrollY (Results 1 – 3 of 3) sorted by relevance
245 int scrollYOffset() const { return m_scrollY + m_scrollOrigin.y(); } in scrollYOffset()248 void scrollToXOffset(int x) { scrollToOffset(x, m_scrollY + m_scrollOrigin.y()); } in scrollToXOffset()674 int m_scrollY; variable
149 , m_scrollY(0) in RenderLayer()1369 if (m_scrollY == newScrollY && m_scrollX == newScrollX) in scrollTo()1372 m_scrollY = newScrollY; in scrollTo()
21611 …p to use xPos() and yPos() instead of m_x and m_y, and to use scrollYOffset() instead of m_scrollY.