Searched refs:m_specularExponent (Results 1 – 7 of 7) sorted by relevance
93 return m_specularExponent; in specularExponent()98 if (m_specularExponent == specularExponent) in setSpecularExponent()100 m_specularExponent = specularExponent; in setSpecularExponent()151 << "specularExponent=\"" << m_specularExponent << "\"]\n"; in externalRepresentation()
67 if (!m_specularExponent) in initPaintingData()69 else if (m_specularExponent == 1.0f) in initPaintingData()101 lightStrength = powf(-cosineOfAngle, m_specularExponent); in updatePaintingData()166 if (m_specularExponent == specularExponent) in setSpecularExponent()168 m_specularExponent = specularExponent; in setSpecularExponent()
48 float specularExponent() const { return m_specularExponent; } in specularExponent()64 , m_specularExponent(specularExponent) in SpotLightSource()72 float m_specularExponent; variable
53 , m_specularExponent(specularExponent) in FELighting()196 if (m_specularExponent == 1) in inlineSetPixel()199 …tStrength = m_specularConstant * powf(halfwayVector.z() / halfwayVectorLength, m_specularExponent); in inlineSetPixel()214 if (m_specularExponent == 1) in inlineSetPixel()217 …f((normalVector * halfwayVector) / (normalVectorLength * halfwayVectorLength), m_specularExponent); in inlineSetPixel()469 neonData.specularExponent = getPowerCoefficients(m_specularExponent); in drawInteriorPixels()470 if (m_specularExponent == 1) in drawInteriorPixels()
94 float m_specularExponent; variable
49 , m_specularExponent(1) in DEFINE_ANIMATED_STRING()
52 , m_specularExponent(1) in DEFINE_ANIMATED_NUMBER()