Searched refs:m_texTarget (Results 1 – 2 of 2) sorted by relevance
79 , m_texTarget(0) in WebGLFramebuffer()95 m_texTarget = texTarget; in setAttachment()178 …return (reinterpret_cast<WebGLTexture*>(m_colorAttachment.get()))->getWidth(m_texTarget, m_texLeve… in getWidth()190 …return (reinterpret_cast<WebGLTexture*>(m_colorAttachment.get()))->getHeight(m_texTarget, m_texLev… in getHeight()211 …nterpret_cast<WebGLTexture*>(m_colorAttachment.get()))->getInternalFormat(m_texTarget, m_texLevel); in getColorBufferFormat()
93 GC3Denum m_texTarget; variable