Home
last modified time | relevance | path

Searched refs:m_tilesTextures (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DTilesManager.cpp110 m_tilesTextures.reserveCapacity(MAX_TEXTURE_ALLOCATION / 2); in TilesManager()
144 int nbLayersTexturesToAllocate = m_currentLayerTextureCount - m_tilesTextures.size(); in allocateTextures()
156 m_tilesTextures.append(loadedTexture); in allocateTextures()
162 nbLayersTexturesAllocated, m_tilesTextures.size(), in allocateTextures()
163 m_tilesTextures.size() * tileWidth() * tileHeight() * 4 / 1024 / 1024); in allocateTextures()
181 discardTexturesVector(sparedDrawCount, m_tilesTextures, glTextures); in discardTextures()
188 for (unsigned int i = 0; i < m_tilesTextures.size(); i++) in markAllGLTexturesZero()
189 m_tilesTextures[i]->m_ownTextureId = 0; in markAllGLTexturesZero()
245 *nbLayerTextures = m_tilesTextures.size(); in gatherTexturesNumbers()
246 for (unsigned int i = 0; i < m_tilesTextures.size(); i++) { in gatherTexturesNumbers()
[all …]
DTilesManager.h174 WTF::Vector<TileTexture*> m_tilesTextures; variable