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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
Daccess-nbody.js9 function Body(x,y,z,vx,vy,vz,mass){ argument
16 this.mass = mass;
87 var m = b.mass;
110 bodyi.vx -= dx * bodyj.mass * mag;
111 bodyi.vy -= dy * bodyj.mass * mag;
112 bodyi.vz -= dz * bodyj.mass * mag;
114 bodyj.vx += dx * bodyi.mass * mag;
115 bodyj.vy += dy * bodyi.mass * mag;
116 bodyj.vz += dz * bodyi.mass * mag;
136 e += 0.5 * bodyi.mass *
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
Daccess-nbody.js9 function Body(x,y,z,vx,vy,vz,mass){ argument
16 this.mass = mass;
87 var m = b.mass;
110 bodyi.vx -= dx * bodyj.mass * mag;
111 bodyi.vy -= dy * bodyj.mass * mag;
112 bodyi.vz -= dz * bodyj.mass * mag;
114 bodyj.vx += dx * bodyi.mass * mag;
115 bodyj.vy += dy * bodyi.mass * mag;
116 bodyj.vz += dz * bodyi.mass * mag;
136 e += 0.5 * bodyi.mass *
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
DPhysicsRigidBody.java65 protected float mass = 1.0f; field in PhysicsRigidBody
82 public PhysicsRigidBody(CollisionShape shape, float mass) { in PhysicsRigidBody() argument
84 this.mass = mass; in PhysicsRigidBody()
93 if (collisionShape instanceof MeshCollisionShape && mass != 0) { in rebuildRigidBody()
105 objectId = createRigidBody(mass, motionState.getObjectId(), collisionShape.getObjectId()); in rebuildRigidBody()
116 private native long createRigidBody(float mass, long motionStateId, long collisionShapeId); in createRigidBody() argument
119 if (mass == 0.0f) { in postRebuild()
309 return mass; in getMass()
316 public void setMass(float mass) { in setMass() argument
317 this.mass = mass; in setMass()
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DPhysicsVehicle.java81 public PhysicsVehicle(CollisionShape shape, float mass) { in PhysicsVehicle() argument
82 super(shape, mass); in PhysicsVehicle()
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
DPhysicsRigidBody.java70 protected float mass = 1.0f; field in PhysicsRigidBody
92 public PhysicsRigidBody(CollisionShape shape, float mass) { in PhysicsRigidBody() argument
94 this.mass = mass; in PhysicsRigidBody()
103 if(collisionShape instanceof MeshCollisionShape && mass != 0){ in rebuildRigidBody()
122 collisionShape.calculateLocalInertia(mass, localInertia); in preRebuild()
124 …constructionInfo = new RigidBodyConstructionInfo(mass, motionState, collisionShape.getCShape(), lo… in preRebuild()
126 constructionInfo.mass = mass; in preRebuild()
134 if (mass == 0.0f) { in postRebuild()
310 return mass; in getMass()
317 public void setMass(float mass) { in setMass() argument
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DPhysicsVehicle.java81 public PhysicsVehicle(CollisionShape shape, float mass) { in PhysicsVehicle() argument
82 super(shape, mass); in PhysicsVehicle()
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
DRigidBodyControl.java49 public RigidBodyControl(float mass) { in RigidBodyControl() argument
50 this.mass = mass; in RigidBodyControl()
61 public RigidBodyControl(CollisionShape shape, float mass) { in RigidBodyControl() argument
62 super(shape, mass); in RigidBodyControl()
66 RigidBodyControl control = new RigidBodyControl(collisionShape, mass); in cloneForSpatial()
83 if (mass > 0) { in cloneForSpatial()
129 if (mass > 0) { in createCollisionShape()
DVehicleControl.java49 public VehicleControl(CollisionShape shape, float mass) { in VehicleControl() argument
50 super(shape, mass); in VehicleControl()
85 VehicleControl control = new VehicleControl(collisionShape, mass); in cloneForSpatial()
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
DPhysicsHoverControl.java92 public PhysicsHoverControl(CollisionShape shape, float mass) { in PhysicsHoverControl() argument
93 super(shape, mass); in PhysicsHoverControl()
143 applyTorque(tempVect1.set(0, -mass * 20, 0)); in prePhysicsTick()
145 applyTorque(tempVect1.set(0, mass * 20, 0)); in prePhysicsTick()
155 applyForce(counter.multLocal(mass * 10), Vector3f.ZERO); in prePhysicsTick()
164 applyForce(linearVelocity.mult(mass * 10), Vector3f.ZERO); in prePhysicsTick()
DBombControl.java46 public BombControl(CollisionShape shape, float mass) { in BombControl() argument
47 super(shape, mass); in BombControl()
51 public BombControl(AssetManager manager, CollisionShape shape, float mass) { in BombControl() argument
52 super(shape, mass); in BombControl()
DPhysicsTestHelper.java164 … public static Node createPhysicsTestNode(AssetManager manager, CollisionShape shape, float mass) { in createPhysicsTestNode() argument
166 RigidBodyControl control = new RigidBodyControl(shape, mass); in createPhysicsTestNode()
DTestFancyCar.java158 final float mass = 400; in buildPlayer() local
170 player = new VehicleControl(carHull, mass); in buildPlayer()
/external/clang/test/CodeGen/
D2007-03-05-DataLayout.c16 double mass; member
29 #define Mass(x) ((x)->mass)
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
DCollisionShape.java57 public void calculateLocalInertia(float mass, javax.vecmath.Vector3f vector) { in calculateLocalInertia() argument
64 cShape.calculateLocalInertia(mass, vector); in calculateLocalInertia()
/external/jmonkeyengine/engine/src/bullet-native/
Dcom_jme3_bullet_objects_PhysicsRigidBody.cpp50 (JNIEnv *env, jobject object, jfloat mass, jlong motionstatId, jlong shapeId) { in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody() argument
55 shape->calculateLocalInertia(mass, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody()
56 btRigidBody* body = new btRigidBody(mass, motionState, shape, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody()
328 (JNIEnv *env, jobject object, jlong bodyId, jlong shapeId, jfloat mass) { in Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps() argument
337 shape->calculateLocalInertia(mass, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps()
338 body->setMassProps(mass, localInertia); in Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps()
/external/replicaisland/src/com/replica/replicaisland/
DPhysicsComponent.java229 public void setMass(float mass) { in setMass() argument
230 mMass = mass; in setMass()
/external/libmtp/
DTODO9 eventually. The problem is that the in-kernel mass storage driver hogs
12 trying the MTP mode first and then not fall back on mass storage if
15 to tweak the udev config not to load USB mass storage support for
DREADME281 at the USB mass storage interface AGAIN because it
287 2. USB-mass storage folder will open automatically.
313 is no longer a USB mass storage driver that tries to hook onto
314 the mass storage interface of your device.
324 as USB mass storage or not, please tell us how you did it. We
326 the device is already configured for USB mass storage when
429 and USB mass storage alike, even down to the lowest layers
434 If you have a problem specific to USB mass storage mode, there
475 mode with MTP and USB mass storage. The device will initially
476 claim to be mass storage so udev will capture is and make the
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DChangeLog2298 I've seen things that might be false positives, possibly USB mass
/external/clang/docs/
DObjectiveCLiterals.rst536 NSNumber *mass = masses[element];
537 NSLog(@"the mass of %@ is %@", element, mass);
543 NSNumber *mass = [masses objectForKey:element];
544 NSLog(@"the mass of %@ is %@", element, mass);
DAutomaticReferenceCounting.rst1904 A pragma is provided to facilitate the mass annotation of interfaces:
/external/quake/quake/src/WinQuake/
Dprogdefs.q286 float mass;
/external/antlr/antlr-3.4/runtime/C/
DChangeLog165 at least makes things perfectly clear. Hence this mass change of
464 everywhere at least makes things perfectly clear. Hence this mass change of
/external/chromium/chrome/browser/ui/cocoa/download/
Ddownload_item_cell.mm640 // Popup arrow. Put center of mass of the arrow in the center of the
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/pkb/en-GB/
Den-GB_klex.pkb937 masculine "D!HJBA&C&EmaskscmassAmassage)D!HJH4master)mastersc�������������matAmat…

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