Searched refs:min4 (Results 1 – 6 of 6) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/ |
D | FloatQuad.cpp | 39 static inline float min4(float a, float b, float c, float d) in min4() function 79 float left = min4(m_p1.x(), m_p2.x(), m_p3.x(), m_p4.x()); in boundingBox() 80 float top = min4(m_p1.y(), m_p2.y(), m_p3.y(), m_p4.y()); in boundingBox()
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D | FloatRect.cpp | 152 T min4(const T& v1, const T& v2, const T& v3, const T& v4) in min4() function 177 float left = min4(p0.x(), p1.x(), p2.x(), p3.x()); in fitToPoints() 178 float top = min4(p0.y(), p1.y(), p2.y(), p3.y()); in fitToPoints()
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/external/opencv/cv/src/ |
D | cvinpaint.cpp | 55 min4( float a, float b, float c, float d ) in min4() function 255 dist = min4(FastMarching_solve(i-1,j,i,j-1,f,t), in icvCalcFMM() 297 dist = min4(FastMarching_solve(i-1,j,i,j-1,f,t), in icvTeleaInpaintFMM() 410 dist = min4(FastMarching_solve(i-1,j,i,j-1,f,t), in icvTeleaInpaintFMM() 531 dist = min4(FastMarching_solve(i-1,j,i,j-1,f,t), in icvNSInpaintFMM() 622 dist = min4(FastMarching_solve(i-1,j,i,j-1,f,t), in icvNSInpaintFMM()
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/external/llvm/test/Transforms/InstSimplify/ |
D | maxmin.ll | 102 define i1 @min4(i32 %x, i32 %y) { 103 ; CHECK: @min4
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/external/expat/lib/ |
D | xmltok.c | 1199 min4 = 0x10000 in XmlUtf8Encode() enumerator 1213 if (c < min4) { in XmlUtf8Encode()
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/external/webkit/Source/WebCore/ |
D | ChangeLog-2009-06-16 | 70785 (WebCore::min4):
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