Searched refs:mipHeight (Results 1 – 4 of 4) sorted by relevance
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/ |
D | DDSLoader.java | 392 int mipHeight = height; in loadSizes() local 399 size = ((mipWidth + 3) / 4) * ((mipHeight + 3) / 4) * outBpp * 2; in loadSizes() 401 size = mipWidth * mipHeight * outBpp / 8; in loadSizes() 407 mipHeight = Math.max(mipHeight / 2, 1); in loadSizes() 447 int mipHeight = height; in readGrayscale2D() local 453 data = flipData(data, mipWidth * bpp / 8, mipHeight); in readGrayscale2D() 458 mipHeight = Math.max(mipHeight / 2, 1); in readGrayscale2D() 492 int mipHeight = height; in readRGB2D() local 497 for (int y = 0; y < mipHeight; y++) { in readRGB2D() 509 … dataBuffer.position(offset + ((mipHeight - y - 1) * mipWidth + x) * targetBytesPP); in readRGB2D() [all …]
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | TextureUtil.java | 416 int mipHeight = Math.max(1, height >> i); in uploadTexture() local 430 mipHeight, in uploadTexture() 440 mipHeight, in uploadTexture() 450 mipHeight, in uploadTexture() 464 mipHeight, in uploadTexture() 491 mipWidth, mipHeight, in uploadTexture() 501 mipHeight, in uploadTexture() 508 mipHeight, in uploadTexture()
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | TextureUtil.java | 264 int mipHeight = Math.max(1, height >> i); in uploadTexture() local 277 mipHeight, in uploadTexture() 286 mipHeight, in uploadTexture()
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/external/quake/quake/src/WinQuake/ |
D | gl_draw.cpp | 1580 int mipHeight = scaled_height; in GL_Upload32() local 1582 while (mipWidth > 1 || mipHeight > 1) { in GL_Upload32() 1583 if (mipWidth > 1 && mipHeight > 1) { in GL_Upload32() 1587 mipHeight >>= 1; in GL_Upload32() 1590 for(int y = 0; y < mipHeight; y++) { in GL_Upload32() 1605 unsigned int numTexels = mipHeight * mipWidth; in GL_Upload32() 1612 if (mipHeight > 1) { in GL_Upload32() 1613 mipHeight >>= 1; in GL_Upload32() 1616 for(int y = 0; y < mipHeight; y++) { in GL_Upload32() 1626 sendTexture(mipLevel, mipWidth, mipHeight, scaled, alpha); in GL_Upload32()
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