Searched refs:multProj (Results 1 – 5 of 5) sorted by relevance
119 float w = cam.getViewProjectionMatrix().multProj(worldPosition, store);
1322 float w = inverseMat.multProj(store, store); in getWorldCoordinates()1357 float w = viewProjectionMatrix.multProj(worldPosition, store); in getScreenCoordinates()
253 float w = mat.multProj(pts[i], temp); in computeBoundForPoints()
313 float w = trans.multProj(center, box.center); in transform()
1298 public float multProj(Vector3f vec, Vector3f store) { in multProj() method in Matrix4f