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Searched refs:multProj (Results 1 – 5 of 5) sorted by relevance

/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
DLightScatteringFilter.java119 float w = cam.getViewProjectionMatrix().multProj(worldPosition, store);
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DCamera.java1322 float w = inverseMat.multProj(store, store); in getWorldCoordinates()
1357 float w = viewProjectionMatrix.multProj(worldPosition, store); in getScreenCoordinates()
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/
DShadowUtil.java253 float w = mat.multProj(pts[i], temp); in computeBoundForPoints()
/external/jmonkeyengine/engine/src/core/com/jme3/bounding/
DBoundingBox.java313 float w = trans.multProj(center, box.center); in transform()
/external/jmonkeyengine/engine/src/core/com/jme3/math/
DMatrix4f.java1298 public float multProj(Vector3f vec, Vector3f store) { in multProj() method in Matrix4f