Searched refs:multisample (Results 1 – 9 of 9) sorted by relevance
102 if (multisample()) { in createSecondaryBuffers()116 if (multisample()) in resizeDepthStencil()127 if (multisample()) in resizeDepthStencil()137 if (multisample()) in resizeDepthStencil()226 if (multisample()) { in reset()255 if (!multisample()) in reset()
84 …bool multisample() const { return m_context && m_context->getContextAttributes().antialias && m_mu… in multisample() function
18 // NOTE: Only define multisample functions if multisample is available and is being used!
129 if (multisample()) in publishToPlatformLayer()182 if (multisample()) { in getGrPlatformSurfaceDesc()
396 int multisample = -1; in verifyAndSaveCurrentSelection() local398 multisample = 0; in verifyAndSaveCurrentSelection()400 multisample = Integer.parseInt(aaString.substring(0, aaString.indexOf('x'))); in verifyAndSaveCurrentSelection()434 source.setSamples(multisample); in verifyAndSaveCurrentSelection()
190 // create an multisample FBO
13842 extensions to Extensions3D. Then I use these to add multisample support to DrawingBuffer.13865 (WebCore::DrawingBuffer::multisample):14097 extensions to Extensions3D. Then I use these to add multisample support to DrawingBuffer.14112 (WebCore::DrawingBuffer::multisample):
28019 the DrawingBuffer constructor was called, which calls multisample()
34329 - use Extensions3D to test for depth and multisample extensions