Home
last modified time | relevance | path

Searched refs:multisample (Results 1 – 9 of 9) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/gpu/
DDrawingBuffer.cpp102 if (multisample()) { in createSecondaryBuffers()
116 if (multisample()) in resizeDepthStencil()
127 if (multisample()) in resizeDepthStencil()
137 if (multisample()) in resizeDepthStencil()
226 if (multisample()) { in reset()
255 if (!multisample()) in reset()
DDrawingBuffer.h84 …bool multisample() const { return m_context && m_context->getContextAttributes().antialias && m_mu… in multisample() function
/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
DMultiSample.glsllib18 // NOTE: Only define multisample functions if multisample is available and is being used!
/external/webkit/Source/WebCore/platform/graphics/chromium/
DDrawingBufferChromium.cpp129 if (multisample()) in publishToPlatformLayer()
182 if (multisample()) { in getGrPlatformSurfaceDesc()
/external/jmonkeyengine/engine/src/desktop/com/jme3/app/
DSettingsDialog.java396 int multisample = -1; in verifyAndSaveCurrentSelection() local
398 multisample = 0; in verifyAndSaveCurrentSelection()
400 multisample = Integer.parseInt(aaString.substring(0, aaString.indexOf('x'))); in verifyAndSaveCurrentSelection()
434 source.setSamples(multisample); in verifyAndSaveCurrentSelection()
/external/webkit/Source/WebCore/platform/graphics/mac/
DGraphicsContext3DMac.mm190 // create an multisample FBO
/external/webkit/Source/WebCore/
DChangeLog-2010-12-0613842 extensions to Extensions3D. Then I use these to add multisample support to DrawingBuffer.
13865 (WebCore::DrawingBuffer::multisample):
14097 extensions to Extensions3D. Then I use these to add multisample support to DrawingBuffer.
14112 (WebCore::DrawingBuffer::multisample):
DChangeLog-2011-02-1628019 the DrawingBuffer constructor was called, which calls multisample()
DChangeLog34329 - use Extensions3D to test for depth and multisample extensions