Searched refs:nbAllocatedTextures (Results 1 – 3 of 3) sorted by relevance
94 int nbAllocatedTextures = 0; in show() local98 TilesManager::instance()->gatherTexturesNumbers(&nbTextures, &nbAllocatedTextures, in show()101 nbAllocatedTextures, nbTextures, in show()102 nbAllocatedTextures * textureSize, in show()105 (nbAllocatedTextures + nbAllocatedLayerTextures) * textureSize); in show()
66 void gatherTexturesNumbers(int* nbTextures, int* nbAllocatedTextures,
236 void TilesManager::gatherTexturesNumbers(int* nbTextures, int* nbAllocatedTextures, in gatherTexturesNumbers() argument243 *nbAllocatedTextures += 1; in gatherTexturesNumbers()