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Searched refs:net_broadcastsocket (Results 1 – 3 of 3) sorted by relevance

/external/quake/quake/src/WinQuake/
Dnet_mp.cpp37 static int net_broadcastsocket = 0; variable
178 if (socket == net_broadcastsocket) in MPATH_CloseSocket()
179 net_broadcastsocket = 0; in MPATH_CloseSocket()
290 net_broadcastsocket = socket; in MPATH_MakeSocketBroadcastCapable()
301 if (socket != net_broadcastsocket) in MPATH_Broadcast()
303 if (net_broadcastsocket != 0) in MPATH_Broadcast()
Dnet_udp.cpp47 static int net_broadcastsocket = 0; variable
259 if (socket == net_broadcastsocket) in UDP_CloseSocket()
260 net_broadcastsocket = 0; in UDP_CloseSocket()
367 net_broadcastsocket = socket; in UDP_MakeSocketBroadcastCapable()
378 if (socket != net_broadcastsocket) in UDP_Broadcast()
380 if (net_broadcastsocket != 0) in UDP_Broadcast()
Dnet_wins.cpp31 static int net_broadcastsocket = 0; variable
309 if (socket == net_broadcastsocket) in WINS_CloseSocket()
310 net_broadcastsocket = 0; in WINS_CloseSocket()
423 net_broadcastsocket = socket; in WINS_MakeSocketBroadcastCapable()
434 if (socket != net_broadcastsocket) in WINS_Broadcast()
436 if (net_broadcastsocket != 0) in WINS_Broadcast()