Searched refs:newM (Results 1 – 2 of 2) sorted by relevance
408 int32_t newM = (m + amount) % n; in roll() local409 if (newM < 0) { in roll()410 newM += n; in roll()413 if (newM != m) { in roll()414 offsetMonth(moon, dom, newM - m); in roll()
1138 SkMatrix newM(m); in drawBitmapCommon() local1150 newM.preTranslate(SkIntToScalar(iSrc.fLeft), SkIntToScalar(iSrc.fTop)); in drawBitmapCommon()1161 drawMatrix.setConcat(fContext->getMatrix(), newM); in drawBitmapCommon()