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Searched refs:newTransform (Results 1 – 4 of 4) sorted by relevance

/external/webkit/Source/WebCore/svg/
DSVGTransformDistance.cpp100 AffineTransform newTransform(m_transform); in scaledDistance() local
101 newTransform.setE(m_transform.e() * scaleFactor); in scaledDistance()
102 newTransform.setF(m_transform.f() * scaleFactor); in scaledDistance()
103 return SVGTransformDistance(m_type, 0, 0, 0, newTransform); in scaledDistance()
199 SVGTransform newTransform(transform); in addToSVGTransform() local
209 newTransform.setTranslate(translation.x(), translation.y()); in addToSVGTransform()
210 return newTransform; in addToSVGTransform()
215 newTransform.setScale(scale.width(), scale.height()); in addToSVGTransform()
216 return newTransform; in addToSVGTransform()
221 newTransform.setRotate(transform.angle() + m_angle, in addToSVGTransform()
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/external/webkit/Source/WebCore/rendering/svg/
DSVGInlineTextBox.cpp582 AffineTransform newTransform = context->getCTM(); in paintDecorationWithStyle() local
583 newTransform.scale(1 / scalingFactor); in paintDecorationWithStyle()
584 normalizeTransform(newTransform); in paintDecorationWithStyle()
586 context->setCTM(newTransform); in paintDecorationWithStyle()
641 AffineTransform newTransform = originalTransform; in paintTextWithShadows()
642 newTransform.scale(1 / scalingFactor); in paintTextWithShadows()
643 normalizeTransform(newTransform); in paintTextWithShadows()
645 context->setCTM(newTransform); in paintTextWithShadows()
/external/webkit/Source/WebCore/html/canvas/
DCanvasRenderingContext2D.cpp563 AffineTransform newTransform = state().m_transform; in scale() local
564 newTransform.scaleNonUniform(sx, sy); in scale()
565 if (!newTransform.isInvertible()) { in scale()
570 state().m_transform = newTransform; in scale()
586 AffineTransform newTransform = state().m_transform; in rotate() local
587 newTransform.rotate(angleInRadians / piDouble * 180.0); in rotate()
588 if (!newTransform.isInvertible()) { in rotate()
593 state().m_transform = newTransform; in rotate()
609 AffineTransform newTransform = state().m_transform; in translate() local
610 newTransform.translate(tx, ty); in translate()
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/external/webkit/Source/WebCore/rendering/
DRenderLayer.cpp2855 TransformationMatrix newTransform(oldTransform); in scrollTo() local
2856 newTransform.translateRight(offset.width(), offset.height()); in scrollTo()
2858 childLayer->m_transform.set(new TransformationMatrix(newTransform)); in scrollTo()
3341 TransformationMatrix newTransform(oldTransform); in scrollTo() local
3342 newTransform.translateRight(offset.width(), offset.height()); in scrollTo()
3344 childLayer->m_transform.set(new TransformationMatrix(newTransform)); in scrollTo()