Searched refs:new_current (Results 1 – 1 of 1) sorted by relevance
601 void WizardController::SetCurrentScreen(WizardScreen* new_current) { in SetCurrentScreen() argument602 SetCurrentScreenSmooth(new_current, false); in SetCurrentScreen()640 void WizardController::SetCurrentScreenSmooth(WizardScreen* new_current, in SetCurrentScreenSmooth() argument642 if (current_screen_ == new_current || new_current == NULL) in SetCurrentScreenSmooth()652 current_screen_ = new_current; in SetCurrentScreenSmooth()