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Searched refs:noalpha (Results 1 – 3 of 3) sorted by relevance

/external/quake/quake/src/WinQuake/
Dgl_draw.cpp1690 qboolean noalpha; in GL_Upload8_EXT() local
1706 noalpha = true; in GL_Upload8_EXT()
1710 noalpha = false; in GL_Upload8_EXT()
1713 if (alpha && noalpha) in GL_Upload8_EXT()
1824 qboolean noalpha; in GL_Upload8_EXT() local
1836 noalpha = true; in GL_Upload8_EXT()
1840 noalpha = false; in GL_Upload8_EXT()
1843 if (alpha && noalpha) in GL_Upload8_EXT()
1927 qboolean noalpha; in GL_Upload8() local
1935 noalpha = true; in GL_Upload8()
[all …]
/external/quake/quake/src/QW/client/
Dgl_draw.c1234 qboolean noalpha; in GL_Upload8_EXT() local
1244 noalpha = true; in GL_Upload8_EXT()
1248 noalpha = false; in GL_Upload8_EXT()
1251 if (alpha && noalpha) in GL_Upload8_EXT()
1343 qboolean noalpha; in GL_Upload8() local
1351 noalpha = true; in GL_Upload8()
1356 noalpha = false; in GL_Upload8()
1360 if (alpha && noalpha) in GL_Upload8()
/external/webp/
DREADME172 -noalpha ............... discard any transparency information.