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Searched refs:normalVector (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/filters/
DFELighting.cpp68 inline void FELighting::LightingData::topLeft(int offset, IntPoint& normalVector) in topLeft() argument
75 normalVector.setX(-(center << 1) + (right << 1) - bottom + bottomRight); in topLeft()
76 normalVector.setY(-(center << 1) - right + (bottom << 1) + bottomRight); in topLeft()
79 inline void FELighting::LightingData::topRow(int offset, IntPoint& normalVector) in topRow() argument
88 normalVector.setX(-(left << 1) + (right << 1) - bottomLeft + bottomRight); in topRow()
89 normalVector.setY(-left - (center << 1) - right + bottomLeft + (bottom << 1) + bottomRight); in topRow()
92 inline void FELighting::LightingData::topRight(int offset, IntPoint& normalVector) in topRight() argument
99 normalVector.setX(-(left << 1) + (center << 1) - bottomLeft + bottom); in topRight()
100 normalVector.setY(-left - (center << 1) + bottomLeft + (bottom << 1)); in topRight()
103 inline void FELighting::LightingData::leftColumn(int offset, IntPoint& normalVector) in leftColumn() argument
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DFELighting.h62 inline void topLeft(int offset, IntPoint& normalVector);
63 inline void topRow(int offset, IntPoint& normalVector);
64 inline void topRight(int offset, IntPoint& normalVector);
65 inline void leftColumn(int offset, IntPoint& normalVector);
66 inline void interior(int offset, IntPoint& normalVector);
67 inline void rightColumn(int offset, IntPoint& normalVector);
68 inline void bottomLeft(int offset, IntPoint& normalVector);
69 inline void bottomRow(int offset, IntPoint& normalVector);
70 inline void bottomRight(int offset, IntPoint& normalVector);
77 … int lightX, int lightY, float factorX, float factorY, IntPoint& normalVector);
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