Searched refs:normalVector (Results 1 – 2 of 2) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/filters/ |
D | FELighting.cpp | 68 inline void FELighting::LightingData::topLeft(int offset, IntPoint& normalVector) in topLeft() argument 75 normalVector.setX(-(center << 1) + (right << 1) - bottom + bottomRight); in topLeft() 76 normalVector.setY(-(center << 1) - right + (bottom << 1) + bottomRight); in topLeft() 79 inline void FELighting::LightingData::topRow(int offset, IntPoint& normalVector) in topRow() argument 88 normalVector.setX(-(left << 1) + (right << 1) - bottomLeft + bottomRight); in topRow() 89 normalVector.setY(-left - (center << 1) - right + bottomLeft + (bottom << 1) + bottomRight); in topRow() 92 inline void FELighting::LightingData::topRight(int offset, IntPoint& normalVector) in topRight() argument 99 normalVector.setX(-(left << 1) + (center << 1) - bottomLeft + bottom); in topRight() 100 normalVector.setY(-left - (center << 1) + bottomLeft + (bottom << 1)); in topRight() 103 inline void FELighting::LightingData::leftColumn(int offset, IntPoint& normalVector) in leftColumn() argument [all …]
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D | FELighting.h | 62 inline void topLeft(int offset, IntPoint& normalVector); 63 inline void topRow(int offset, IntPoint& normalVector); 64 inline void topRight(int offset, IntPoint& normalVector); 65 inline void leftColumn(int offset, IntPoint& normalVector); 66 inline void interior(int offset, IntPoint& normalVector); 67 inline void rightColumn(int offset, IntPoint& normalVector); 68 inline void bottomLeft(int offset, IntPoint& normalVector); 69 inline void bottomRow(int offset, IntPoint& normalVector); 70 inline void bottomRight(int offset, IntPoint& normalVector); 77 … int lightX, int lightY, float factorX, float factorY, IntPoint& normalVector); [all …]
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