Searched refs:numStrings (Results 1 – 5 of 5) sorted by relevance
105 const int numStrings, in compile() argument111 if (numStrings == 0) in compile()131 (PaParseStrings(numStrings, shaderStrings, NULL, &parseContext) == 0) && in compile()
150 const int numStrings, in ShCompile() argument164 bool success = compiler->compile(shaderStrings, numStrings, compileOptions); in ShCompile()
53 const int numStrings,
165 const int numStrings,
228 UInt16 numStrings = *reinterpret_cast<UInt16*>(ptr);231 for (UInt16 i = 0; i < numStrings; ++i) {