Searched refs:numTextures (Results 1 – 5 of 5) sorted by relevance
130 int numTextures() const { return fTextureAccesses.count(); } in numTextures() function228 GrAssert(this->numTextures() == other.numTextures()); in isEqual()229 for (int i = 0; i < this->numTextures(); ++i) { in isEqual()
426 int numTextures = effect->numTextures(); in createAndEmitGLEffect() local428 textureSamplers.push_back_n(numTextures); in createAndEmitGLEffect()429 for (int i = 0; i < numTextures; ++i) { in createAndEmitGLEffect()
26 for (int index = 0; index < (*effect)->numTextures(); ++index) { in GenTextureKey()
387 int numTextures = effect->numTextures(); in checkDraw() local388 for (int t = 0; t < numTextures; ++t) { in checkDraw()
744 …LL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);753 …L_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);