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Searched refs:numTextures (Results 1 – 5 of 5) sorted by relevance

/external/skia/include/gpu/
DGrEffect.h130 int numTextures() const { return fTextureAccesses.count(); } in numTextures() function
228 GrAssert(this->numTextures() == other.numTextures()); in isEqual()
229 for (int i = 0; i < this->numTextures(); ++i) { in isEqual()
/external/skia/src/gpu/gl/
DGrGLShaderBuilder.cpp426 int numTextures = effect->numTextures(); in createAndEmitGLEffect() local
428 textureSamplers.push_back_n(numTextures); in createAndEmitGLEffect()
429 for (int i = 0; i < numTextures; ++i) { in createAndEmitGLEffect()
DGrGLEffect.cpp26 for (int index = 0; index < (*effect)->numTextures(); ++index) { in GenTextureKey()
/external/skia/src/gpu/
DGrDrawTarget.cpp387 int numTextures = effect->numTextures(); in checkDraw() local
388 for (int t = 0; t < numTextures; ++t) { in checkDraw()
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2ext.h744 …LL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
753 …L_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);