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Searched refs:outwidth (Results 1 – 2 of 2) sorted by relevance

/external/quake/quake/src/QW/client/
Dgl_draw.c1011 void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int… in GL_ResampleTexture() argument
1017 fracstep = inwidth*0x10000/outwidth; in GL_ResampleTexture()
1018 for (i=0 ; i<outheight ; i++, out += outwidth) in GL_ResampleTexture()
1022 for (j=0 ; j<outwidth ; j+=4) in GL_ResampleTexture()
1041 …re (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight) in GL_Resample8BitTexture() argument
1047 fracstep = inwidth*0x10000/outwidth; in GL_Resample8BitTexture()
1048 for (i=0 ; i<outheight ; i++, out += outwidth) in GL_Resample8BitTexture()
1052 for (j=0 ; j<outwidth ; j+=4) in GL_Resample8BitTexture()
/external/quake/quake/src/WinQuake/
Dgl_draw.cpp1270 void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int… in GL_ResampleTexture() argument
1276 fracstep = inwidth*0x10000/outwidth; in GL_ResampleTexture()
1277 for (i=0 ; i<outheight ; i++, out += outwidth) in GL_ResampleTexture()
1281 for (j=0 ; j<outwidth ; j+=4) in GL_ResampleTexture()
1300 …re (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight) in GL_Resample8BitTexture() argument
1306 fracstep = inwidth*0x10000/outwidth; in GL_Resample8BitTexture()
1307 for (i=0 ; i<outheight ; i++, out += outwidth) in GL_Resample8BitTexture()
1311 for (j=0 ; j<outwidth ; j+=4) in GL_Resample8BitTexture()