Searched refs:outwidth (Results 1 – 2 of 2) sorted by relevance
/external/quake/quake/src/QW/client/ |
D | gl_draw.c | 1011 void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int… in GL_ResampleTexture() argument 1017 fracstep = inwidth*0x10000/outwidth; in GL_ResampleTexture() 1018 for (i=0 ; i<outheight ; i++, out += outwidth) in GL_ResampleTexture() 1022 for (j=0 ; j<outwidth ; j+=4) in GL_ResampleTexture() 1041 …re (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight) in GL_Resample8BitTexture() argument 1047 fracstep = inwidth*0x10000/outwidth; in GL_Resample8BitTexture() 1048 for (i=0 ; i<outheight ; i++, out += outwidth) in GL_Resample8BitTexture() 1052 for (j=0 ; j<outwidth ; j+=4) in GL_Resample8BitTexture()
|
/external/quake/quake/src/WinQuake/ |
D | gl_draw.cpp | 1270 void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int… in GL_ResampleTexture() argument 1276 fracstep = inwidth*0x10000/outwidth; in GL_ResampleTexture() 1277 for (i=0 ; i<outheight ; i++, out += outwidth) in GL_ResampleTexture() 1281 for (j=0 ; j<outwidth ; j+=4) in GL_ResampleTexture() 1300 …re (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight) in GL_Resample8BitTexture() argument 1306 fracstep = inwidth*0x10000/outwidth; in GL_Resample8BitTexture() 1307 for (i=0 ; i<outheight ; i++, out += outwidth) in GL_Resample8BitTexture() 1311 for (j=0 ; j<outwidth ; j+=4) in GL_Resample8BitTexture()
|