Searched refs:paintPhase (Results 1 – 5 of 5) sorted by relevance
519 PaintPhase paintPhase = paintInfo.phase; in paint() local533 popContentsClip(paintInfo, paintPhase, tx, ty); in paint()538 PaintPhase paintPhase = paintInfo.phase; in paintObject() local539 …if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) && h… in paintObject()542 if (paintPhase == PaintPhaseMask) { in paintObject()548 if (paintPhase == PaintPhaseBlockBackground) in paintObject()552 if (paintPhase == PaintPhaseChildBlockBackgrounds) in paintObject()553 paintPhase = PaintPhaseChildBlockBackground; in paintObject()556 info.phase = paintPhase; in paintObject()566 …if (collapseBorders() && paintPhase == PaintPhaseChildBlockBackground && style()->visibility() == … in paintObject()[all …]
595 …LayerPaintPhase paintPhase = LayerPaintPhaseAll, int indent = 0, RenderAsTextBehavior behavior = R… in write() argument626 if (paintPhase == LayerPaintPhaseBackground) in write()628 else if (paintPhase == LayerPaintPhaseForeground) in write()642 if (paintPhase != LayerPaintPhaseBackground) in write()
1011 PaintPhase paintPhase = paintInfo.phase; in setCellLogicalWidths() local1014 if (paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) { in setCellLogicalWidths()1049 PaintPhase paintPhase = paintInfo.phase; in setCellLogicalWidths() local1068 int os = 2 * maximalOutlineSize(paintPhase); in setCellLogicalWidths()
2499 PaintPhase paintPhase = paintInfo.phase; in paintObject() local2502 if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground in paintObject()2504 || paintPhase == PaintPhaseBlockBackgroundDecorations in paintObject()2513 if (paintPhase == PaintPhaseMask && style()->visibility() == VISIBLE) { in paintObject()2519 if (paintPhase == PaintPhaseBlockBackground) in paintObject()2532 if (paintPhase != PaintPhaseSelfOutline) { in paintObject()2546 …if (paintPhase == PaintPhaseFloat || paintPhase == PaintPhaseSelection || paintPhase == PaintPhase… in paintObject()2550 …paintFloats(paintInfo, scrolledX, scrolledY, paintPhase == PaintPhaseSelection || paintPhase == Pa… in paintObject()2554 …if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseSelfOutline) && hasOutline() && st… in paintObject()2558 if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseChildOutlines)) { in paintObject()[all …]
1005 …PaintPhase paintPhase = paintInfo.phase == PaintPhaseChildOutlines ? PaintPhaseOutline : paintInfo… in paint() local1007 childInfo.phase = paintPhase; in paint()1011 if (paintPhase != PaintPhaseSelfOutline) { in paint()