Home
last modified time | relevance | path

Searched refs:paintingData (Results 1 – 7 of 7) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/filters/
DSpotLightSource.cpp45 void SpotLightSource::initPaintingData(PaintingData& paintingData) in initPaintingData() argument
47 paintingData.privateColorVector = paintingData.colorVector; in initPaintingData()
48 paintingData.directionVector.setX(m_direction.x() - m_position.x()); in initPaintingData()
49 paintingData.directionVector.setY(m_direction.y() - m_position.y()); in initPaintingData()
50 paintingData.directionVector.setZ(m_direction.z() - m_position.z()); in initPaintingData()
51 paintingData.directionVector.normalize(); in initPaintingData()
54 paintingData.coneCutOffLimit = 0.0f; in initPaintingData()
55 paintingData.coneFullLight = -antiAliasTreshold; in initPaintingData()
62 paintingData.coneCutOffLimit = cosf(deg2rad(180.0f - limitingConeAngle)); in initPaintingData()
63 paintingData.coneFullLight = paintingData.coneCutOffLimit - antiAliasTreshold; in initPaintingData()
[all …]
DFETurbulence.cpp180 inline void FETurbulence::initPaint(PaintingData& paintingData) in initPaint() argument
185 if (paintingData.seed <= 0) in initPaint()
186 paintingData.seed = -(paintingData.seed % (s_randMaximum - 1)) + 1; in initPaint()
187 if (paintingData.seed > s_randMaximum - 1) in initPaint()
188 paintingData.seed = s_randMaximum - 1; in initPaint()
193 paintingData.latticeSelector[i] = i; in initPaint()
194 gradient = paintingData.gradient[channel][i]; in initPaint()
195 …gradient[0] = static_cast<float>((paintingData.random() % (2 * s_blockSize)) - s_blockSize) / s_bl… in initPaint()
196 …gradient[1] = static_cast<float>((paintingData.random() % (2 * s_blockSize)) - s_blockSize) / s_bl… in initPaint()
203 int k = paintingData.latticeSelector[i]; in initPaint()
[all …]
DFEConvolveMatrix.cpp240 ALWAYS_INLINE void FEConvolveMatrix::fastSetInteriorPixels(PaintingData& paintingData, int clipRigh… in fastSetInteriorPixels() argument
243 int pixel = (m_targetOffset.y() * paintingData.width + m_targetOffset.x()) * 4; in fastSetInteriorPixels()
266 …totals[0] += m_kernelMatrix[kernelValue] * static_cast<float>(paintingData.srcPixelArray->get(kern… in fastSetInteriorPixels()
267 …totals[1] += m_kernelMatrix[kernelValue] * static_cast<float>(paintingData.srcPixelArray->get(kern… in fastSetInteriorPixels()
268 …totals[2] += m_kernelMatrix[kernelValue] * static_cast<float>(paintingData.srcPixelArray->get(kern… in fastSetInteriorPixels()
270 …totals[3] += m_kernelMatrix[kernelValue] * static_cast<float>(paintingData.srcPixelArray->get(kern… in fastSetInteriorPixels()
279 …nationPixels<preserveAlphaValues>(paintingData.dstPixelArray, pixel, totals, m_divisor, paintingDa… in fastSetInteriorPixels()
287 ALWAYS_INLINE int FEConvolveMatrix::getPixelValue(PaintingData& paintingData, int x, int y) in getPixelValue() argument
289 if (x >= 0 && x < paintingData.width && x >= 0 && y < paintingData.height) in getPixelValue()
290 return (y * paintingData.width + x) << 2; in getPixelValue()
[all …]
DFELighting.cpp182 …FELighting::inlineSetPixel(int offset, LightingData& data, LightSource::PaintingData& paintingData, in inlineSetPixel() argument
185 …m_lightSource->updatePaintingData(paintingData, lightX, lightY, static_cast<float>(data.pixels->ge… in inlineSetPixel()
191 … lightStrength = m_diffuseConstant * paintingData.lightVector.z() / paintingData.lightVectorLength; in inlineSetPixel()
193 FloatPoint3D halfwayVector = paintingData.lightVector; in inlineSetPixel()
194 halfwayVector.setZ(halfwayVector.z() + paintingData.lightVectorLength); in inlineSetPixel()
209 …rength = m_diffuseConstant * (normalVector * paintingData.lightVector) / (normalVectorLength * pai… in inlineSetPixel()
211 FloatPoint3D halfwayVector = paintingData.lightVector; in inlineSetPixel()
212 halfwayVector.setZ(halfwayVector.z() + paintingData.lightVectorLength); in inlineSetPixel()
226 …data.pixels->set(offset, static_cast<unsigned char>(lightStrength * paintingData.colorVector.x())); in inlineSetPixel()
227 …data.pixels->set(offset + 1, static_cast<unsigned char>(lightStrength * paintingData.colorVector.y… in inlineSetPixel()
[all …]
DPointLightSource.cpp44 void PointLightSource::updatePaintingData(PaintingData& paintingData, int x, int y, float z) in updatePaintingData() argument
46 paintingData.lightVector.setX(m_position.x() - x); in updatePaintingData()
47 paintingData.lightVector.setY(m_position.y() - y); in updatePaintingData()
48 paintingData.lightVector.setZ(m_position.z() - z); in updatePaintingData()
49 paintingData.lightVectorLength = paintingData.lightVector.length(); in updatePaintingData()
DDistantLightSource.cpp40 void DistantLightSource::initPaintingData(PaintingData& paintingData) in initPaintingData() argument
44 paintingData.lightVector.setX(cosf(azimuth) * cosf(elevation)); in initPaintingData()
45 paintingData.lightVector.setY(sinf(azimuth) * cosf(elevation)); in initPaintingData()
46 paintingData.lightVector.setZ(sinf(elevation)); in initPaintingData()
47 paintingData.lightVectorLength = 1; in initPaintingData()
DFEConvolveMatrix.h103 ALWAYS_INLINE void setInteriorPixels(PaintingData& paintingData, int clipRight, int clipBottom);
104 ALWAYS_INLINE void setOuterPixels(PaintingData& paintingData, int x1, int y1, int x2, int y2);