Searched refs:pausedToBuffer (Results 1 – 1 of 1) sorted by relevance
2118 … bool pausedToBuffer = m_readyStateMaximum >= HAVE_FUTURE_DATA && m_readyState < HAVE_FUTURE_DATA; in potentiallyPlaying() local2119 return (pausedToBuffer || m_readyState >= HAVE_FUTURE_DATA) && couldPlayIfEnoughData(); in potentiallyPlaying()