Searched refs:pd3 (Results 1 – 2 of 2) sorted by relevance
175 Transform<double,3,Projective> pd3; pd3.matrix().setRandom(); in test_openglsupport() local176 VERIFY_MATRIX(glLoadMatrix(pd3), Projective3d(pd3).matrix()); in test_openglsupport()177 VERIFY_MATRIX(glMultMatrix(pd3), Projective3d(pd3).matrix()); in test_openglsupport()
945 constexpr Derived *pd3 = const_cast<Derived*>(&a[3]); variable947 static_assert(pb3 == pd3, "");