Searched refs:preserveDrawingBuffer (Results 1 – 9 of 9) sorted by relevance
110 bool WebGLContextAttributes::preserveDrawingBuffer() const in preserveDrawingBuffer() function in WebCore::WebGLContextAttributes112 return m_attrs.preserveDrawingBuffer; in preserveDrawingBuffer()115 void WebGLContextAttributes::setPreserveDrawingBuffer(bool preserveDrawingBuffer) in setPreserveDrawingBuffer() argument117 m_attrs.preserveDrawingBuffer = preserveDrawingBuffer; in setPreserveDrawingBuffer()
70 bool preserveDrawingBuffer() const;
37 attribute boolean preserveDrawingBuffer;
506 || m_attributes.preserveDrawingBuffer || m_framebufferBinding) in clearIfComposited()557 if (m_context->layerComposited() && !m_attributes.preserveDrawingBuffer) in paintRenderingResultsToCanvas()
79 Identifier preserveDrawingBuffer(exec, "preserveDrawingBuffer"); in getContext() local80 if (jsAttrs->hasProperty(exec, preserveDrawingBuffer)) in getContext()81 … webGLAttrs->setPreserveDrawingBuffer(jsAttrs->get(exec, preserveDrawingBuffer).toBoolean(exec)); in getContext()
79 v8::Handle<v8::String> preserveDrawingBuffer = v8::String::New("preserveDrawingBuffer"); in getContextCallback() local80 if (jsAttrs->Has(preserveDrawingBuffer)) in getContextCallback()81 … webGLAttrs->setPreserveDrawingBuffer(jsAttrs->Get(preserveDrawingBuffer)->BooleanValue()); in getContextCallback()
429 , preserveDrawingBuffer(false) in Attributes()439 bool preserveDrawingBuffer; member
3550 Add support for preserveDrawingBuffer context creation attribute
38222 preserveDrawingBuffer=true is ignored38226 preserveDrawingBuffer from the input context attributes. Also, in39770 Add support for preserveDrawingBuffer context creation attribute39792 (WebCore::WebGLContextAttributes::preserveDrawingBuffer):