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Searched refs:press (Results 1 – 25 of 112) sorted by relevance

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/external/jmonkeyengine/engine/src/test/jme3test/input/combomoves/
DTestComboMoves.java118 fireball.press("Down").notPress("Right").done(); in simpleInitApp()
119 fireball.press("Right", "Down").done(); in simpleInitApp()
120 fireball.press("Right").notPress("Down").done(); in simpleInitApp()
125 shuriken.press("Left").notPress("Down", "Attack1").done(); in simpleInitApp()
126 shuriken.press("Down").notPress("Attack1").timeElapsed(0.11f).done(); in simpleInitApp()
127 shuriken.press("Attack1").notPress("Left").timeElapsed(0.11f).done(); in simpleInitApp()
132 jab.press("Attack1").done(); in simpleInitApp()
135 punch.press("Attack1").done(); in simpleInitApp()
137 punch.press("Attack1").done(); in simpleInitApp()
DComboMove.java103 public ComboMove press(String ... pressedMappings){ in press() method in ComboMove
/external/replicaisland/src/com/replica/replicaisland/
DInputXY.java35 public final void press(float currentTime, float x, float y) { in press() method in InputXY
36 mXAxis.press(currentTime, x); in press()
37 mYAxis.press(currentTime, y); in press()
91 press(other.getLastPressedTime(), other.getX(), other.getY()); in clone()
DInputGameInterface.java106 mDirectionalPad.press(gameTime, magnitude, 0.0f); in update()
145 mDirectionalPad.press(gameTime, newX, newY); in update()
189 mDirectionalPad.press(pressTime, xMagnitude, yMagnitude); in update()
216 mJumpButton.press(jumpKey.getLastPressedTime(), jumpKey.getMagnitude()); in update()
219 mJumpButton.press(jumpTouch.getLastPressedTime(), 1.0f); in update()
235 mAttackButton.press(clickButton.getLastPressedTime(), clickButton.getMagnitude()); in update()
237 mAttackButton.press(attackKey.getLastPressedTime(), attackKey.getMagnitude()); in update()
242 mAttackButton.press(stompTouch.getLastPressedTime(), 1.0f); in update()
DInputSystem.java47 mTrackball.press(time.getGameTime(), mTrackball.getX() + x, mTrackball.getY() + y); in roll()
56 mTouchScreen.press(index, time.getGameTime(), x, params.gameHeight - y); in touchDown()
82 mOrientationSensor.press(time.getGameTime(), horizontalMotion, verticalMotion); in setOrientation()
89 mKeyboard.press(gameTime, keycode); in keyDown()
DInputKeyboard.java34 public void press(float currentTime, int keycode) { in press() method in InputKeyboard
37 mKeys[keycode].press(currentTime, 1.0f); in press()
DInputTouchScreen.java22 public final void press(int index, float currentTime, float x, float y) { in press() method in InputTouchScreen
25 mTouchPoints[index].press(currentTime, x, y); in press()
DInputButton.java26 public void press(float currentTime, float magnitude) { in press() method in InputButton
/external/webkit/Source/WebCore/accessibility/
DAccessibilityMenuListPopup.cpp79 bool AccessibilityMenuListPopup::press() const in press() function in WebCore::AccessibilityMenuListPopup
81 m_menuList->press(); in press()
DAccessibilityMenuList.h43 virtual bool press() const;
DAccessibilityMenuListPopup.h57 virtual bool press() const;
DAccessibilityMenuList.cpp40 bool AccessibilityMenuList::press() const in press() function in WebCore::AccessibilityMenuList
DAccessibilityObject.h467 virtual bool press() const;
468 bool performDefaultAction() const { return press(); } in performDefaultAction()
/external/skia/tools/
Droll_autogen.sh51 echo "Please do so and press any key to continue."
/external/libmtp/
DREADME.windows.txt37 4. Goto Start -> Run, type "devmgmt.msc" and press "ok".
49 1. Goto Start -> Run, type "devmgmt.msc" and press "ok".
/external/chromium/chrome/browser/resources/ntp4/
Dtile_page.css34 /* Don't offer the context menu on long-press. */
Dapps_page.css18 /* TODO(estade): hover effect? press effect? */
/external/webkit/Tools/DumpRenderTree/
DAccessibilityUIElement.h103 void press();
/external/quake/quake/src/WinQuake/data/
DTECHINFO.TXT24 are typed in at the console. To bring up the console, press the tilde ('~')
25 key or press ESC to bring up the menu, select Options, and select Console...
26 from the options menu. To exit the console, press ESC.
35 command history and press <enter> to re-issue a command.
112 press tilde ('~'), or press Esc to bring up the menu, select Options, and
472 bringing down the console (either press tilde ('~'), or press Esc to bring
483 of Win 95, and normally there is no workaround other than not to press
1427 either click on the MS-DOS icon in the upper left corner or press
1480 bringing down the console (either press tilde ('~'), or press Esc to bring
1495 of Win 95, and there is no workaround other than not to press that key
[all …]
/external/clang/docs/
DClangFormat.rst61 With this integration you can press the bound key and clang-format will
/external/qemu/distrib/sdl-1.2.15/src/video/ataricommon/
DSDL_ikbdinterrupt.S241 | Keyboard press/release
/external/webkit/Tools/DumpRenderTree/gtk/
DAccessibilityUIElementGtk.cpp635 void AccessibilityUIElement::press() in press() function in AccessibilityUIElement
/external/webkit/Tools/DumpRenderTree/win/
DAccessibilityUIElementWin.cpp541 void AccessibilityUIElement::press() in press() function in AccessibilityUIElement
/external/chromium/chrome/browser/resources/touch_ntp/
Dnewtab.css88 /* Don't offer the context menu on long-press. */
/external/chromium/chrome/browser/ui/cocoa/toolbar/
Dreload_button_unittest.mm188 // Move the mouse into the button and press it.

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