/external/jmonkeyengine/engine/src/test/jme3test/input/combomoves/ |
D | TestComboMoves.java | 118 fireball.press("Down").notPress("Right").done(); in simpleInitApp() 119 fireball.press("Right", "Down").done(); in simpleInitApp() 120 fireball.press("Right").notPress("Down").done(); in simpleInitApp() 125 shuriken.press("Left").notPress("Down", "Attack1").done(); in simpleInitApp() 126 shuriken.press("Down").notPress("Attack1").timeElapsed(0.11f).done(); in simpleInitApp() 127 shuriken.press("Attack1").notPress("Left").timeElapsed(0.11f).done(); in simpleInitApp() 132 jab.press("Attack1").done(); in simpleInitApp() 135 punch.press("Attack1").done(); in simpleInitApp() 137 punch.press("Attack1").done(); in simpleInitApp()
|
D | ComboMove.java | 103 public ComboMove press(String ... pressedMappings){ in press() method in ComboMove
|
/external/replicaisland/src/com/replica/replicaisland/ |
D | InputXY.java | 35 public final void press(float currentTime, float x, float y) { in press() method in InputXY 36 mXAxis.press(currentTime, x); in press() 37 mYAxis.press(currentTime, y); in press() 91 press(other.getLastPressedTime(), other.getX(), other.getY()); in clone()
|
D | InputGameInterface.java | 106 mDirectionalPad.press(gameTime, magnitude, 0.0f); in update() 145 mDirectionalPad.press(gameTime, newX, newY); in update() 189 mDirectionalPad.press(pressTime, xMagnitude, yMagnitude); in update() 216 mJumpButton.press(jumpKey.getLastPressedTime(), jumpKey.getMagnitude()); in update() 219 mJumpButton.press(jumpTouch.getLastPressedTime(), 1.0f); in update() 235 mAttackButton.press(clickButton.getLastPressedTime(), clickButton.getMagnitude()); in update() 237 mAttackButton.press(attackKey.getLastPressedTime(), attackKey.getMagnitude()); in update() 242 mAttackButton.press(stompTouch.getLastPressedTime(), 1.0f); in update()
|
D | InputSystem.java | 47 mTrackball.press(time.getGameTime(), mTrackball.getX() + x, mTrackball.getY() + y); in roll() 56 mTouchScreen.press(index, time.getGameTime(), x, params.gameHeight - y); in touchDown() 82 mOrientationSensor.press(time.getGameTime(), horizontalMotion, verticalMotion); in setOrientation() 89 mKeyboard.press(gameTime, keycode); in keyDown()
|
D | InputKeyboard.java | 34 public void press(float currentTime, int keycode) { in press() method in InputKeyboard 37 mKeys[keycode].press(currentTime, 1.0f); in press()
|
D | InputTouchScreen.java | 22 public final void press(int index, float currentTime, float x, float y) { in press() method in InputTouchScreen 25 mTouchPoints[index].press(currentTime, x, y); in press()
|
D | InputButton.java | 26 public void press(float currentTime, float magnitude) { in press() method in InputButton
|
/external/webkit/Source/WebCore/accessibility/ |
D | AccessibilityMenuListPopup.cpp | 79 bool AccessibilityMenuListPopup::press() const in press() function in WebCore::AccessibilityMenuListPopup 81 m_menuList->press(); in press()
|
D | AccessibilityMenuList.h | 43 virtual bool press() const;
|
D | AccessibilityMenuListPopup.h | 57 virtual bool press() const;
|
D | AccessibilityMenuList.cpp | 40 bool AccessibilityMenuList::press() const in press() function in WebCore::AccessibilityMenuList
|
D | AccessibilityObject.h | 467 virtual bool press() const; 468 bool performDefaultAction() const { return press(); } in performDefaultAction()
|
/external/skia/tools/ |
D | roll_autogen.sh | 51 echo "Please do so and press any key to continue."
|
/external/libmtp/ |
D | README.windows.txt | 37 4. Goto Start -> Run, type "devmgmt.msc" and press "ok". 49 1. Goto Start -> Run, type "devmgmt.msc" and press "ok".
|
/external/chromium/chrome/browser/resources/ntp4/ |
D | tile_page.css | 34 /* Don't offer the context menu on long-press. */
|
D | apps_page.css | 18 /* TODO(estade): hover effect? press effect? */
|
/external/webkit/Tools/DumpRenderTree/ |
D | AccessibilityUIElement.h | 103 void press();
|
/external/quake/quake/src/WinQuake/data/ |
D | TECHINFO.TXT | 24 are typed in at the console. To bring up the console, press the tilde ('~') 25 key or press ESC to bring up the menu, select Options, and select Console... 26 from the options menu. To exit the console, press ESC. 35 command history and press <enter> to re-issue a command. 112 press tilde ('~'), or press Esc to bring up the menu, select Options, and 472 bringing down the console (either press tilde ('~'), or press Esc to bring 483 of Win 95, and normally there is no workaround other than not to press 1427 either click on the MS-DOS icon in the upper left corner or press 1480 bringing down the console (either press tilde ('~'), or press Esc to bring 1495 of Win 95, and there is no workaround other than not to press that key [all …]
|
/external/clang/docs/ |
D | ClangFormat.rst | 61 With this integration you can press the bound key and clang-format will
|
/external/qemu/distrib/sdl-1.2.15/src/video/ataricommon/ |
D | SDL_ikbdinterrupt.S | 241 | Keyboard press/release
|
/external/webkit/Tools/DumpRenderTree/gtk/ |
D | AccessibilityUIElementGtk.cpp | 635 void AccessibilityUIElement::press() in press() function in AccessibilityUIElement
|
/external/webkit/Tools/DumpRenderTree/win/ |
D | AccessibilityUIElementWin.cpp | 541 void AccessibilityUIElement::press() in press() function in AccessibilityUIElement
|
/external/chromium/chrome/browser/resources/touch_ntp/ |
D | newtab.css | 88 /* Don't offer the context menu on long-press. */
|
/external/chromium/chrome/browser/ui/cocoa/toolbar/ |
D | reload_button_unittest.mm | 188 // Move the mouse into the button and press it.
|