Searched refs:prevstate (Results 1 – 2 of 2) sorted by relevance
210 Uint32 prevstate; member488 Uint32 curstate,prevstate; in SDL_SYS_JoystickUpdate() local494 prevstate = atarijoysticks[numjoystick].prevstate; in SDL_SYS_JoystickUpdate()513 if (curstate != prevstate) { in SDL_SYS_JoystickUpdate()530 if ((curstate & IKBD_JOY_FIRE) && !(prevstate & IKBD_JOY_FIRE)) { in SDL_SYS_JoystickUpdate()533 if (!(curstate & IKBD_JOY_FIRE) && (prevstate & IKBD_JOY_FIRE)) { in SDL_SYS_JoystickUpdate()537 atarijoysticks[numjoystick].prevstate = curstate; in SDL_SYS_JoystickUpdate()584 if (curstate!=prevstate) { in SDL_SYS_JoystickUpdate()606 if ((curstate & button) && !(prevstate & button)) { in SDL_SYS_JoystickUpdate()609 if (!(curstate & button) && (prevstate & button)) { in SDL_SYS_JoystickUpdate()[all …]
99 YY_BUFFER_STATE prevstate; member