Searched refs:programObject (Results 1 – 4 of 4) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/chromium/ |
D | ProgramBinding.cpp | 94 unsigned programObject = m_context->createProgram(); in createShaderProgram() local 95 if (!programObject) { in createShaderProgram() 100 GLC(m_context, m_context->attachShader(programObject, vertexShader)); in createShaderProgram() 101 GLC(m_context, m_context->attachShader(programObject, fragmentShader)); in createShaderProgram() 104 …GLC(m_context, m_context->bindAttribLocation(programObject, GeometryBinding::positionAttribLocatio… in createShaderProgram() 105 …GLC(m_context, m_context->bindAttribLocation(programObject, GeometryBinding::texCoordAttribLocatio… in createShaderProgram() 107 GLC(m_context, m_context->linkProgram(programObject)); in createShaderProgram() 109 GLC(m_context, m_context->getProgramiv(programObject, GraphicsContext3D::LINK_STATUS, &linked)); in createShaderProgram() 112 GLC(m_context, m_context->deleteProgram(programObject)); in createShaderProgram() 118 return programObject; in createShaderProgram()
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | ResourceManager.cpp | 180 ProgramMap::iterator programObject = mProgramMap.find(program); in deleteProgram() local 182 if (programObject != mProgramMap.end()) in deleteProgram() 184 if (programObject->second->getRefCount() == 0) in deleteProgram() 186 delete programObject->second; in deleteProgram() 187 mProgramMap.erase(programObject); in deleteProgram() 191 programObject->second->flagForDeletion(); in deleteProgram()
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D | libGLESv2.cpp | 67 gl::Program *programObject = context->getProgram(program); in glAttachShader() local 70 if (!programObject) in glAttachShader() 94 if (!programObject->attachShader(shaderObject)) in glAttachShader() 121 gl::Program *programObject = context->getProgram(program); in glBindAttribLocation() local 123 if (!programObject) in glBindAttribLocation() 140 programObject->bindAttributeLocation(index, name); in glBindAttribLocation() 1628 gl::Program *programObject = context->getProgram(program); in glDetachShader() local 1631 if (!programObject) in glDetachShader() 1658 if (!programObject->detachShader(shaderObject)) in glDetachShader() 2295 gl::Program *programObject = context->getProgram(program); in glGetActiveAttrib() local [all …]
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D | Context.cpp | 163 Program *programObject = mResourceManager->getProgram(mState.currentProgram); in ~Context() local 164 if (programObject) in ~Context() 166 programObject->release(); in ~Context() 1688 Program *programObject = getCurrentProgram(); in applyRenderTarget() local 1690 GLint halfPixelSize = programObject->getDxHalfPixelSizeLocation(); in applyRenderTarget() 1692 programObject->setUniform2fv(halfPixelSize, 1, xy); in applyRenderTarget() 1694 GLint viewport = programObject->getDxViewportLocation(); in applyRenderTarget() 1698 programObject->setUniform4fv(viewport, 1, whxy); in applyRenderTarget() 1700 GLint depth = programObject->getDxDepthLocation(); in applyRenderTarget() 1702 programObject->setUniform2fv(depth, 1, dz); in applyRenderTarget() [all …]
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