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Searched refs:punchangle (Results 1 – 11 of 11) sorted by relevance

/external/quake/quake/src/WinQuake/
Dsv_user.cpp233 len = VectorNormalize (sv_player->u.v.punchangle); in DropPunchAngle()
238 VectorScale (sv_player->u.v.punchangle, len, sv_player->u.v.punchangle); in DropPunchAngle()
406 VectorAdd (sv_player->u.v.v_angle, sv_player->u.v.punchangle, v_angle); in SV_ClientThink()
Dprogdefs.q175 vec3_t punchangle;
Dclient.h178 vec3_t punchangle; // temporary offset member
Dprogdefs.q278 vec3_t punchangle;
Dcl_parse.cpp532 cl.punchangle[i] = MSG_ReadChar(); in CL_ParseClientdata()
534 cl.punchangle[i] = 0; in CL_ParseClientdata()
Dsv_main.cpp647 if (ent->u.v.punchangle[i]) in SV_WriteClientdataToMessage()
676 MSG_WriteChar (msg, (int) ent->u.v.punchangle[i]); in SV_WriteClientdataToMessage()
Dview.cpp958 VectorAdd (r_refdef.viewangles, cl.punchangle, r_refdef.viewangles); in V_CalcRefdef()
/external/quake/quake/src/QW/client/
Dview.c949 r_refdef.viewangles[PITCH] += cl.punchangle; in V_CalcRefdef()
977 cl.punchangle -= 10*host_frametime; in DropPunchAngle()
978 if (cl.punchangle < 0) in DropPunchAngle()
979 cl.punchangle = 0; in DropPunchAngle()
Dclient.h262 float punchangle; // temporar yview kick from weapon firing member
Dcl_parse.c1305 cl.punchangle = -2; in CL_ParseServerMessage()
1308 cl.punchangle = -4; in CL_ParseServerMessage()
/external/quake/quake/src/QW/server/
Dnewnet.txt21 make punchangle a client side operation