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Searched refs:real_texnum (Results 1 – 1 of 1) sorted by relevance

/external/quake/quake/src/WinQuake/
Dgl_draw.cpp134 GLuint real_texnum; // UNUSED, PAGED_OUT member
145 real_texnum = UNUSED; in entry()
195 if ( e->real_texnum == UNUSED) { in bind()
196 glGenTextures( 1, &e->real_texnum); in bind()
200 glBindTexture(GL_TEXTURE_2D, e->real_texnum); in bind()
217 if (e->real_texnum == PAGED_OUT ) { in update()
222 glGenTextures( 1, &e->real_texnum); in update()
224 glBindTexture(GL_TEXTURE_2D, e->real_texnum); in update()
229 glBindTexture(GL_TEXTURE_2D, e->real_texnum); in update()
257 e->real_texnum = PAGED_OUT; in create()
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