Searched refs:real_texnum (Results 1 – 1 of 1) sorted by relevance
134 GLuint real_texnum; // UNUSED, PAGED_OUT member145 real_texnum = UNUSED; in entry()195 if ( e->real_texnum == UNUSED) { in bind()196 glGenTextures( 1, &e->real_texnum); in bind()200 glBindTexture(GL_TEXTURE_2D, e->real_texnum); in bind()217 if (e->real_texnum == PAGED_OUT ) { in update()222 glGenTextures( 1, &e->real_texnum); in update()224 glBindTexture(GL_TEXTURE_2D, e->real_texnum); in update()229 glBindTexture(GL_TEXTURE_2D, e->real_texnum); in update()257 e->real_texnum = PAGED_OUT; in create()[all …]