Searched refs:regionFlags (Results 1 – 2 of 2) sorted by relevance
53 TilePainter* painter, int regionFlags = StandardRegion,
140 TilePainter* painter, int regionFlags, bool isLowResPrefetch, in prepareGL() argument182 if (regionFlags & StandardRegion) { in prepareGL()196 if (regionFlags & ExpandedRegion) { in prepareGL()