Searched refs:remainedTextureNumber (Results 1 – 1 of 1) sorted by relevance
221 int remainedTextureNumber = textures.size(); in discardTexturesVector() local223 if (remainedTextureNumber < *countPtr) { in discardTexturesVector()225 base ? "base" : "layer", *countPtr, remainedTextureNumber); in discardTexturesVector()226 *countPtr = remainedTextureNumber; in discardTexturesVector()