Searched refs:renderMatrix (Results 1 – 5 of 5) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | ShaderProgram.cpp | 624 TransformationMatrix renderMatrix = m_contentToInvViewMatrix * drawMatrix; in rectInInvViewCoord() local 625 return renderMatrix.mapRect(srect); in rectInInvViewCoord() 632 TransformationMatrix renderMatrix = m_contentToViewMatrix * drawMatrix; in rectInViewCoord() local 633 return renderMatrix.mapRect(srect); in rectInViewCoord() 718 TransformationMatrix renderMatrix = in zValue() local 721 FloatPoint3D result = renderMatrix.mapPoint(point); in zValue() 816 TransformationMatrix renderMatrix; in getTileProjectionMatrix() local 817 renderMatrix = m_surfaceProjectionMatrix * modifiedDrawMatrix; in getTileProjectionMatrix() 824 GLUtils::toGLMatrix(m_tileProjMatrix, renderMatrix); in getTileProjectionMatrix() 878 TransformationMatrix renderMatrix = in drawVideoLayerQuad() local [all …]
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/external/webkit/Source/WebCore/platform/graphics/chromium/cc/ |
D | CCLayerImpl.cpp | 177 TransformationMatrix renderMatrix = drawTransform(); in drawDebugBorder() local 178 renderMatrix.scale3d(bounds().width(), bounds().height(), 1); in drawDebugBorder() 179 toGLMatrix(&glMatrix[0], layerRenderer()->projectionMatrix() * renderMatrix); in drawDebugBorder()
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
D | LayerChromium.cpp | 329 TransformationMatrix renderMatrix = drawMatrix; in drawTexturedQuad() local 332 renderMatrix.scale3d(width, height, 1); in drawTexturedQuad() 335 toGLMatrix(&glMatrix[0], projectionMatrix * renderMatrix); in drawTexturedQuad()
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D | LayerTilerChromium.cpp | 440 TransformationMatrix renderMatrix = drawMatrix; in drawTexturedQuad() local 443 renderMatrix.scale3d(width, height, 1); in drawTexturedQuad() 446 LayerChromium::toGLMatrix(&glMatrix[0], projectionMatrix * renderMatrix); in drawTexturedQuad()
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D | LayerRendererChromium.cpp | 516 TransformationMatrix renderMatrix = matrix; in isLayerVisible() local 517 renderMatrix.scale3d(layer->bounds().width(), layer->bounds().height(), 1); in isLayerVisible() 518 renderMatrix = m_projectionMatrix * renderMatrix; in isLayerVisible() 521 FloatRect mappedRect = renderMatrix.mapRect(layerRect); in isLayerVisible()
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