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Searched refs:renderMatrix (Results 1 – 5 of 5) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp624 TransformationMatrix renderMatrix = m_contentToInvViewMatrix * drawMatrix; in rectInInvViewCoord() local
625 return renderMatrix.mapRect(srect); in rectInInvViewCoord()
632 TransformationMatrix renderMatrix = m_contentToViewMatrix * drawMatrix; in rectInViewCoord() local
633 return renderMatrix.mapRect(srect); in rectInViewCoord()
718 TransformationMatrix renderMatrix = in zValue() local
721 FloatPoint3D result = renderMatrix.mapPoint(point); in zValue()
816 TransformationMatrix renderMatrix; in getTileProjectionMatrix() local
817 renderMatrix = m_surfaceProjectionMatrix * modifiedDrawMatrix; in getTileProjectionMatrix()
824 GLUtils::toGLMatrix(m_tileProjMatrix, renderMatrix); in getTileProjectionMatrix()
878 TransformationMatrix renderMatrix = in drawVideoLayerQuad() local
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/external/webkit/Source/WebCore/platform/graphics/chromium/cc/
DCCLayerImpl.cpp177 TransformationMatrix renderMatrix = drawTransform(); in drawDebugBorder() local
178 renderMatrix.scale3d(bounds().width(), bounds().height(), 1); in drawDebugBorder()
179 toGLMatrix(&glMatrix[0], layerRenderer()->projectionMatrix() * renderMatrix); in drawDebugBorder()
/external/webkit/Source/WebCore/platform/graphics/chromium/
DLayerChromium.cpp329 TransformationMatrix renderMatrix = drawMatrix; in drawTexturedQuad() local
332 renderMatrix.scale3d(width, height, 1); in drawTexturedQuad()
335 toGLMatrix(&glMatrix[0], projectionMatrix * renderMatrix); in drawTexturedQuad()
DLayerTilerChromium.cpp440 TransformationMatrix renderMatrix = drawMatrix; in drawTexturedQuad() local
443 renderMatrix.scale3d(width, height, 1); in drawTexturedQuad()
446 LayerChromium::toGLMatrix(&glMatrix[0], projectionMatrix * renderMatrix); in drawTexturedQuad()
DLayerRendererChromium.cpp516 TransformationMatrix renderMatrix = matrix; in isLayerVisible() local
517 renderMatrix.scale3d(layer->bounds().width(), layer->bounds().height(), 1); in isLayerVisible()
518 renderMatrix = m_projectionMatrix * renderMatrix; in isLayerVisible()
521 FloatRect mappedRect = renderMatrix.mapRect(layerRect); in isLayerVisible()