Searched refs:renderable (Results 1 – 16 of 16) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | RenderSystem.java | 141 RenderElement renderable = (RenderElement)element; in release() local 143 final ObjectPool pool = renderable.mDrawable.getParentPool(); in release() 145 pool.release(renderable.mDrawable); in release() 148 renderable.reset(); in release()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/system/lwjgl/ |
D | LwjglContext.java | 58 protected AtomicBoolean renderable = new AtomicBoolean(false); field in LwjglContext 152 renderable.set(false); in internalDestroy() 167 if (renderable.get()){ in internalCreate() 198 return renderable.get(); in isRenderable()
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D | LwjglAbstractDisplay.java | 154 if (renderable.get()){ in runLoop() 175 if (renderable.get()){ in runLoop() 207 if (renderable.get()){ in run()
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D | LwjglCanvas.java | 209 if (renderable.get()){ in runLoop() 244 renderable.set(false); in pauseCanvas() 264 renderable.set(true); in restoreCanvas() 433 if (renderable.get()){ in createContext()
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D | LwjglOffscreenBuffer.java | 85 renderable.set(true); in initInThread() 135 renderable.set(false); in deinitInThread()
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D | LwjglDisplay.java | 139 renderable.set(true); in createContext()
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/external/jmonkeyengine/engine/src/android/com/jme3/system/android/ |
D | OGLESContext.java | 77 protected final AtomicBoolean renderable = new AtomicBoolean(false); field in OGLESContext 262 renderable.set(true); in initInThread() 269 if (renderable.get()) { in deinitInThread() 284 renderable.set(false); in deinitInThread() 384 if (renderable.get()) { in onDrawFrame() 424 return renderable.get(); in isRenderable() 455 while (renderable.get() != createdVal) { in waitFor()
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/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/ |
D | Display.h | 65 virtual bool getFloatTextureSupport(bool *filtering, bool *renderable); 66 virtual bool getHalfFloatTextureSupport(bool *filtering, bool *renderable);
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D | Display.cpp | 537 bool Display::getFloatTextureSupport(bool *filtering, bool *renderable) in getFloatTextureSupport() argument 547 …*renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format,… in getFloatTextureSupport() 552 if (!filtering && !renderable) in getFloatTextureSupport() 565 bool Display::getHalfFloatTextureSupport(bool *filtering, bool *renderable) in getHalfFloatTextureSupport() argument 575 …*renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format,… in getHalfFloatTextureSupport() 580 if (!filtering && !renderable) in getHalfFloatTextureSupport()
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/external/proguard/src/proguard/gui/splash/ |
D | OverrideGraphics2D.java | 28 import java.awt.image.renderable.RenderableImage;
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | Texture.h | 140 void pushTexture(IDirect3DBaseTexture9 *newTexture, bool renderable);
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D | Texture.cpp | 1146 void Texture::pushTexture(IDirect3DBaseTexture9 *newTexture, bool renderable) in pushTexture() argument 1150 mIsRenderable = renderable; in pushTexture()
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/external/webkit/Source/WebCore/ |
D | ChangeLog-2011-02-16 | 3848 Incorporate algorithm for processing paths into GPU-renderable triangle meshes
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D | ChangeLog-2010-05-24 | 35075 Web Inspector: Errors when inspecting styles of non-renderable elements in XHTML.
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D | ChangeLog | 9363 … (WebCore::RenderBox::determineBackgroundBleedAvoidance): If there is a renderable, loaded border
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D | ChangeLog-2010-01-29 | 46726 When deciding if a layer had any renderable content, RenderLayerBacking::paintIntoLayer()
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