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Searched refs:renderable (Results 1 – 16 of 16) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DRenderSystem.java141 RenderElement renderable = (RenderElement)element; in release() local
143 final ObjectPool pool = renderable.mDrawable.getParentPool(); in release()
145 pool.release(renderable.mDrawable); in release()
148 renderable.reset(); in release()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/system/lwjgl/
DLwjglContext.java58 protected AtomicBoolean renderable = new AtomicBoolean(false); field in LwjglContext
152 renderable.set(false); in internalDestroy()
167 if (renderable.get()){ in internalCreate()
198 return renderable.get(); in isRenderable()
DLwjglAbstractDisplay.java154 if (renderable.get()){ in runLoop()
175 if (renderable.get()){ in runLoop()
207 if (renderable.get()){ in run()
DLwjglCanvas.java209 if (renderable.get()){ in runLoop()
244 renderable.set(false); in pauseCanvas()
264 renderable.set(true); in restoreCanvas()
433 if (renderable.get()){ in createContext()
DLwjglOffscreenBuffer.java85 renderable.set(true); in initInThread()
135 renderable.set(false); in deinitInThread()
DLwjglDisplay.java139 renderable.set(true); in createContext()
/external/jmonkeyengine/engine/src/android/com/jme3/system/android/
DOGLESContext.java77 protected final AtomicBoolean renderable = new AtomicBoolean(false); field in OGLESContext
262 renderable.set(true); in initInThread()
269 if (renderable.get()) { in deinitInThread()
284 renderable.set(false); in deinitInThread()
384 if (renderable.get()) { in onDrawFrame()
424 return renderable.get(); in isRenderable()
455 while (renderable.get() != createdVal) { in waitFor()
/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
DDisplay.h65 virtual bool getFloatTextureSupport(bool *filtering, bool *renderable);
66 virtual bool getHalfFloatTextureSupport(bool *filtering, bool *renderable);
DDisplay.cpp537 bool Display::getFloatTextureSupport(bool *filtering, bool *renderable) in getFloatTextureSupport() argument
547 …*renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format,… in getFloatTextureSupport()
552 if (!filtering && !renderable) in getFloatTextureSupport()
565 bool Display::getHalfFloatTextureSupport(bool *filtering, bool *renderable) in getHalfFloatTextureSupport() argument
575 …*renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format,… in getHalfFloatTextureSupport()
580 if (!filtering && !renderable) in getHalfFloatTextureSupport()
/external/proguard/src/proguard/gui/splash/
DOverrideGraphics2D.java28 import java.awt.image.renderable.RenderableImage;
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DTexture.h140 void pushTexture(IDirect3DBaseTexture9 *newTexture, bool renderable);
DTexture.cpp1146 void Texture::pushTexture(IDirect3DBaseTexture9 *newTexture, bool renderable) in pushTexture() argument
1150 mIsRenderable = renderable; in pushTexture()
/external/webkit/Source/WebCore/
DChangeLog-2011-02-163848 Incorporate algorithm for processing paths into GPU-renderable triangle meshes
DChangeLog-2010-05-2435075 Web Inspector: Errors when inspecting styles of non-renderable elements in XHTML.
DChangeLog9363 … (WebCore::RenderBox::determineBackgroundBleedAvoidance): If there is a renderable, loaded border
DChangeLog-2010-01-2946726 When deciding if a layer had any renderable content, RenderLayerBacking::paintIntoLayer()