Searched refs:rootBones (Results 1 – 1 of 1) sorted by relevance
50 private Bone[] rootBones; field in Skeleton78 rootBones = rootBoneList.toArray(new Bone[rootBoneList.size()]); in Skeleton()82 for (int i = rootBones.length - 1; i >= 0; i--) { in Skeleton()83 Bone rootBone = rootBones[i]; in Skeleton()104 rootBones = new Bone[source.rootBones.length]; in Skeleton()105 for (int i = 0; i < rootBones.length; i++) { in Skeleton()106 rootBones[i] = recreateBoneStructure(source.rootBones[i]); in Skeleton()110 for (int i = rootBones.length - 1; i >= 0; i--) { in Skeleton()111 rootBones[i].update(); in Skeleton()147 for (int i = rootBones.length - 1; i >= 0; i--) { in updateWorldVectors()[all …]