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/external/jmonkeyengine/engine/src/core/com/jme3/animation/
DSkeleton.java50 private Bone[] rootBones; field in Skeleton
78 rootBones = rootBoneList.toArray(new Bone[rootBoneList.size()]); in Skeleton()
82 for (int i = rootBones.length - 1; i >= 0; i--) { in Skeleton()
83 Bone rootBone = rootBones[i]; in Skeleton()
104 rootBones = new Bone[source.rootBones.length]; in Skeleton()
105 for (int i = 0; i < rootBones.length; i++) { in Skeleton()
106 rootBones[i] = recreateBoneStructure(source.rootBones[i]); in Skeleton()
110 for (int i = rootBones.length - 1; i >= 0; i--) { in Skeleton()
111 rootBones[i].update(); in Skeleton()
147 for (int i = rootBones.length - 1; i >= 0; i--) { in updateWorldVectors()
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