Searched refs:roundedRadius (Results 1 – 2 of 2) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/ |
D | ShadowBlur.cpp | 344 const float roundedRadius = ceilf(m_blurRadius); in calculateLayerBoundingRect() local 362 layerRect.inflate(roundedRadius); in calculateLayerBoundingRect() 363 inflation = roundedRadius; in calculateLayerBoundingRect() 377 inflatedClip.inflate(roundedRadius); in calculateLayerBoundingRect() 612 const float roundedRadius = ceilf(m_blurRadius); in drawInsetShadowWithTiling() local 613 const float twiceRadius = roundedRadius * 2; in drawInsetShadowWithTiling() 621 …FloatRect templateHole = FloatRect(roundedRadius, roundedRadius, templateSize.width() - twiceRadiu… in drawInsetShadowWithTiling() 652 destHoleBounds.inflate(roundedRadius); in drawInsetShadowWithTiling() 665 … drawLayerPieces(graphicsContext, destHoleBounds, radii, roundedRadius, templateSize, InnerShadow); in drawInsetShadowWithTiling() 678 const float roundedRadius = ceilf(m_blurRadius); in drawRectShadowWithTiling() local [all …]
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D | ShadowBlur.h | 75 …*, const FloatRect& shadowBounds, const RoundedIntRect::Radii&, float roundedRadius, const IntSize…
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