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Searched refs:roundedRadius (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/
DShadowBlur.cpp344 const float roundedRadius = ceilf(m_blurRadius); in calculateLayerBoundingRect() local
362 layerRect.inflate(roundedRadius); in calculateLayerBoundingRect()
363 inflation = roundedRadius; in calculateLayerBoundingRect()
377 inflatedClip.inflate(roundedRadius); in calculateLayerBoundingRect()
612 const float roundedRadius = ceilf(m_blurRadius); in drawInsetShadowWithTiling() local
613 const float twiceRadius = roundedRadius * 2; in drawInsetShadowWithTiling()
621 …FloatRect templateHole = FloatRect(roundedRadius, roundedRadius, templateSize.width() - twiceRadiu… in drawInsetShadowWithTiling()
652 destHoleBounds.inflate(roundedRadius); in drawInsetShadowWithTiling()
665 … drawLayerPieces(graphicsContext, destHoleBounds, radii, roundedRadius, templateSize, InnerShadow); in drawInsetShadowWithTiling()
678 const float roundedRadius = ceilf(m_blurRadius); in drawRectShadowWithTiling() local
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DShadowBlur.h75 …*, const FloatRect& shadowBounds, const RoundedIntRect::Radii&, float roundedRadius, const IntSize…