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Searched refs:samplerTexture (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DContext.cpp191 mState.samplerTexture[type][sampler].set(NULL); in ~Context()
960 mState.samplerTexture[SAMPLER_2D][mState.activeSampler].set(getTexture(texture)); in bindTexture2D()
967 mState.samplerTexture[SAMPLER_CUBE][mState.activeSampler].set(getTexture(texture)); in bindTextureCubeMap()
1086 GLuint texid = mState.samplerTexture[type][sampler].id(); in getSamplerTexture()
1098 return mState.samplerTexture[type][sampler].get(); in getSamplerTexture()
1381 *params = mState.samplerTexture[SAMPLER_2D][mState.activeSampler].id(); in getIntegerv()
1392 *params = mState.samplerTexture[SAMPLER_CUBE][mState.activeSampler].id(); in getIntegerv()
3064 if (mState.samplerTexture[type][sampler].id() == texture) in detachTexture()
3066 mState.samplerTexture[type][sampler].set(NULL); in detachTexture()
DContext.h215 BindingPointer<Texture> samplerTexture[SAMPLER_TYPE_COUNT][MAX_TEXTURE_IMAGE_UNITS]; member