Searched refs:samplerTexture (Results 1 – 2 of 2) sorted by relevance
191 mState.samplerTexture[type][sampler].set(NULL); in ~Context()960 mState.samplerTexture[SAMPLER_2D][mState.activeSampler].set(getTexture(texture)); in bindTexture2D()967 mState.samplerTexture[SAMPLER_CUBE][mState.activeSampler].set(getTexture(texture)); in bindTextureCubeMap()1086 GLuint texid = mState.samplerTexture[type][sampler].id(); in getSamplerTexture()1098 return mState.samplerTexture[type][sampler].get(); in getSamplerTexture()1381 *params = mState.samplerTexture[SAMPLER_2D][mState.activeSampler].id(); in getIntegerv()1392 *params = mState.samplerTexture[SAMPLER_CUBE][mState.activeSampler].id(); in getIntegerv()3064 if (mState.samplerTexture[type][sampler].id() == texture) in detachTexture()3066 mState.samplerTexture[type][sampler].set(NULL); in detachTexture()
215 BindingPointer<Texture> samplerTexture[SAMPLER_TYPE_COUNT][MAX_TEXTURE_IMAGE_UNITS]; member