Searched refs:savedTilePtr (Results 1 – 2 of 2) sorted by relevance
141 Tile* baseTilePtr = data->savedTilePtr; in checkObsolete()301 destTexture = data->savedTilePtr->backTexture(); in updatePureColorTiles()337 destTexture = m_transferQueue[index].savedTilePtr->backTexture(); in updateDirtyTiles()373 m_transferQueue[index].savedTilePtr, in updateDirtyTiles()452 m_transferQueue[index].savedTilePtr = 0; in clearItemInTranferQueue()467 data->savedTilePtr = renderInfo->baseTile; in addItemCommon()483 if (m_transferQueue[index].savedTilePtr in addItemInTransferQueue()538 Tile* tile = m_transferQueue[index].savedTilePtr; in cleanupPendingDiscard()
78 , savedTilePtr(0) in TileTransferData()93 Tile* savedTilePtr; variable