Searched refs:scissorWidth (Results 1 – 2 of 2) sorted by relevance
98 mState.scissorWidth = config->mDisplayMode.Width; in Context()290 mState.scissorWidth = surface->getWidth(); in makeCurrent()681 mState.scissorWidth != width || mState.scissorHeight != height) in setScissorParams()685 mState.scissorWidth = width; in setScissorParams()1314 params[2] = mState.scissorWidth; in getIntegerv()1671 mState.scissorX + mState.scissorWidth, in applyRenderTarget()3348 if (destRect.right > mState.scissorX + mState.scissorWidth) in blitFramebuffer()3350 int xDiff = destRect.right - (mState.scissorX + mState.scissorWidth); in blitFramebuffer()3351 destScissoredRect.right = mState.scissorX + mState.scissorWidth; in blitFramebuffer()
197 GLsizei scissorWidth; member