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Searched refs:scrap_allocated (Results 1 – 2 of 2) sorted by relevance

/external/quake/quake/src/QW/client/
Dgl_draw.c114 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; variable
136 if (scrap_allocated[texnum][i+j] >= best) in Scrap_AllocBlock()
138 if (scrap_allocated[texnum][i+j] > best2) in Scrap_AllocBlock()
139 best2 = scrap_allocated[texnum][i+j]; in Scrap_AllocBlock()
152 scrap_allocated[texnum][*x + i] = best + h; in Scrap_AllocBlock()
/external/quake/quake/src/WinQuake/
Dgl_draw.cpp426 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; variable
449 if (scrap_allocated[texnum][i+j] >= best) in Scrap_AllocBlock()
451 if (scrap_allocated[texnum][i+j] > best2) in Scrap_AllocBlock()
452 best2 = scrap_allocated[texnum][i+j]; in Scrap_AllocBlock()
465 scrap_allocated[texnum][*x + i] = best + h; in Scrap_AllocBlock()