Searched refs:scriptSets (Results 1 – 1 of 1) sorted by relevance
111 UVector *scriptSets = NULL; in buildWSConfusableData() local134 scriptSets = new UVector(status); in buildWSConfusableData()135 if (scriptSets == NULL) { in buildWSConfusableData()139 scriptSets->addElement((void *)NULL, status); in buildWSConfusableData()140 scriptSets->addElement((void *)NULL, status); in buildWSConfusableData()226 U_ASSERT(setIndex < scriptSets->size()); in buildWSConfusableData()227 bsset = static_cast<BuilderScriptSet *>(scriptSets->elementAt(setIndex)); in buildWSConfusableData()237 setIndex = scriptSets->size(); in buildWSConfusableData()244 scriptSets->addElement(bsset, status); in buildWSConfusableData()270 for (int32_t outeri=2; outeri<scriptSets->size(); outeri++) { in buildWSConfusableData()[all …]