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Searched refs:searchpath_t (Results 1 – 2 of 2) sorted by relevance

/external/quake/quake/src/WinQuake/
Dcommon.cpp1281 } searchpath_t; typedef
1283 searchpath_t *com_searchpaths;
1293 searchpath_t *s; in COM_Path_f()
1400 searchpath_t *search; in COM_FindFile()
1545 searchpath_t *s; in COM_CloseFile()
1725 searchpath_t *search; in COM_AddGameDirectory()
1734 search = (searchpath_t*) Hunk_Alloc (sizeof(searchpath_t)); in COM_AddGameDirectory()
1748 search = (searchpath_t*) Hunk_Alloc (sizeof(searchpath_t)); in COM_AddGameDirectory()
1769 searchpath_t *search; in COM_InitFilesystem()
1842 search = (searchpath_t*) Hunk_Alloc (sizeof(searchpath_t)); in COM_InitFilesystem()
/external/quake/quake/src/QW/client/
Dcommon.c1322 } searchpath_t; typedef
1324 searchpath_t *com_searchpaths;
1325 searchpath_t *com_base_searchpaths; // without gamedirs
1368 searchpath_t *s; in COM_Path_f()
1480 searchpath_t *search; in COM_FOpenFile()
1715 searchpath_t *search; in COM_AddGameDirectory()
1729 search = Hunk_Alloc (sizeof(searchpath_t)); in COM_AddGameDirectory()
1743 search = Hunk_Alloc (sizeof(searchpath_t)); in COM_AddGameDirectory()
1760 searchpath_t *search, *next; in COM_Gamedir()
1805 search = Z_Malloc (sizeof(searchpath_t)); in COM_Gamedir()
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