Searched refs:setUpdateNeeded (Results 1 – 10 of 10) sorted by relevance
324 setUpdateNeeded(); in resetObject()345 clone.setUpdateNeeded(); in clone()497 setUpdateNeeded(); in setData()510 setUpdateNeeded(); in setData()517 setUpdateNeeded(); in addData()526 setUpdateNeeded(); in setData()542 setUpdateNeeded(); in setEfficentData()567 setUpdateNeeded(); in setMipMapSizes()579 setUpdateNeeded(); in setHeight()592 setUpdateNeeded(); in setDepth()[all …]
293 setUpdateNeeded(); in setTargetIndex()449 setUpdateNeeded(); in resetObject()
158 setUpdateNeeded(); in setSource()166 setUpdateNeeded(); in setDefines()201 setUpdateNeeded(); in resetObject()301 setUpdateNeeded(); in addSource()318 setUpdateNeeded(); in addSource()413 public void setUpdateNeeded(){ in setUpdateNeeded() method in Shader414 super.setUpdateNeeded(); in setUpdateNeeded()431 setUpdateNeeded(); in resetObject()
535 setUpdateNeeded(); in setupData()568 setUpdateNeeded(); in updateData()612 setUpdateNeeded(); in convertToHalf()663 setUpdateNeeded(); in compact()944 setUpdateNeeded(); in resetObject()
62 setUpdateNeeded(); in resetObject()
103 setUpdateNeeded(); in resetObject()
154 setUpdateNeeded(); in resetObject()
42 setUpdateNeeded(); in resetObject()
113 public void setUpdateNeeded(){ in setUpdateNeeded() method in NativeObject
331 NB.setUpdateNeeded(); in setInBuffer()332 TB.setUpdateNeeded(); in setInBuffer()333 BB.setUpdateNeeded(); in setInBuffer()