Searched refs:set_final_status (Results 1 – 4 of 4) sorted by relevance
101 next_pc()->set_final_status( in ~TestPrerenderManager()160 pc->set_final_status(FINAL_STATUS_USED); in TEST_F()185 pc->set_final_status(FINAL_STATUS_USED); in TEST_F()227 pc1->set_final_status(FINAL_STATUS_USED); in TEST_F()263 pc1->set_final_status(FINAL_STATUS_USED); in TEST_F()265 pc2->set_final_status(FINAL_STATUS_USED); in TEST_F()300 pc->set_final_status(FINAL_STATUS_USED); in TEST_F()378 pc->set_final_status(FINAL_STATUS_USED); in TEST_F()
127 data.contents_->set_final_status(FINAL_STATUS_MANAGER_SHUTDOWN); in ~PrerenderManager()187 data.contents_->set_final_status(FINAL_STATUS_CONTROL_GROUP); in AddPreload()195 data.contents_->set_final_status(FINAL_STATUS_EVICTED); in AddPreload()254 data.contents_->set_final_status(FINAL_STATUS_TIMED_OUT); in DeleteOldEntries()295 pc->set_final_status(FINAL_STATUS_USED); in MaybeUsePreloadedPage()
183 void PrerenderContents::set_final_status(FinalStatus final_status) { in set_final_status() function in prerender::PrerenderContents504 set_final_status(final_status); in Destroy()
100 void set_final_status(FinalStatus final_status);