/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
D | Shader.java | 99 ShaderType shaderType; field in Shader.ShaderSource 108 this.shaderType = type; in ShaderSource() 115 this.shaderType = ss.shaderType; in ShaderSource() 127 oc.write(shaderType, "shaderType", null); in write() 135 shaderType = ic.readEnum("shaderType", ShaderType.class, null); in read() 150 return shaderType; in getType() 195 + shaderType.name()+"]"; in toString()
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/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
D | Compiler.cpp | 83 : shaderType(type), in TCompiler() 120 shaderType, shaderSpec, infoSink); in compile() 164 builtIns.initialize(shaderType, shaderSpec, resources); in InitBuiltInSymbolTable() 166 shaderType, shaderSpec, resources, infoSink, symbolTable); in InitBuiltInSymbolTable() 180 ValidateLimitations validate(shaderType, infoSink.info); in validateLimitations()
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D | ShHandle.h | 62 ShShaderType getShaderType() const { return shaderType; } in getShaderType() 77 ShShaderType shaderType;
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D | ParseHelper.h | 34 …iate(interm), symbolTable(symt), extensionBehavior(ext), infoSink(is), shaderType(type), shaderSpe… in TParseContext() 41 ShShaderType shaderType; // vertex or fragment language (future: pack or unpack) member
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D | ValidateLimitations.h | 23 ValidateLimitations(ShShaderType shaderType, TInfoSinkBase& sink);
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D | ValidateLimitations.cpp | 59 ValidateLimitations::ValidateLimitations(ShShaderType shaderType, in ValidateLimitations() argument 61 : mShaderType(shaderType), in ValidateLimitations()
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D | OutputHLSL.cpp | 100 ShShaderType shaderType = mContext.shaderType; in header() local 113 if (shaderType == SH_FRAGMENT_SHADER) in header() 983 ShShaderType shaderType = mContext.shaderType; in visitAggregate() local
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D | glslang.y | 73 if (context->shaderType != SH_FRAGMENT_SHADER && \ 74 context->shaderType != SH_VERTEX_SHADER) { \ 81 if (context->shaderType != SH_VERTEX_SHADER) { \ 88 if (context->shaderType != SH_FRAGMENT_SHADER) { \ 1471 if (context->shaderType == SH_VERTEX_SHADER) 1479 if (context->shaderType == SH_VERTEX_SHADER)
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D | glslang_tab.cpp | 345 if (context->shaderType != SH_FRAGMENT_SHADER && \ 346 context->shaderType != SH_VERTEX_SHADER) { \ 353 if (context->shaderType != SH_VERTEX_SHADER) { \ 360 if (context->shaderType != SH_FRAGMENT_SHADER) { \ 3638 if (context->shaderType == SH_VERTEX_SHADER) 3650 if (context->shaderType == SH_VERTEX_SHADER)
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/external/webkit/Source/WebCore/platform/graphics/ |
D | ANGLEWebKitBridge.cpp | 69 bool ANGLEWebKitBridge::validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, … in validateShaderSource() argument 84 if (shaderType == SHADER_TYPE_VERTEX) in validateShaderSource()
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D | ANGLEWebKitBridge.h | 54 …bool validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translated…
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | ShaderProgram.cpp | 190 GLuint ShaderProgram::loadShader(GLenum shaderType, const char* pSource) in loadShader() argument 192 GLuint shader = glCreateShader(shaderType); in loadShader() 205 ALOGE("could not compile shader %d:\n%s\n", shaderType, buf); in loadShader() 836 ShaderType shaderType = UndefinedShader; in drawQuad() local 843 shaderType = PureColor; in drawQuad() 852 shaderType = getTextureShaderType(textureTarget, data->hasRepeatScale()); in drawQuad() 855 drawQuadInternal(shaderType, matrix, textureId, opacity, in drawQuad()
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D | ShaderProgram.h | 169 GLuint loadShader(GLenum shaderType, const char* pSource);
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | GraphicsContext3DOpenGL.cpp | 495 ANGLEShaderType shaderType; in compileShader() local 500 shaderType = SHADER_TYPE_VERTEX; in compileShader() 502 shaderType = SHADER_TYPE_FRAGMENT; in compileShader() 516 …bool isValid = m_compiler.validateShaderSource(entry.source.utf8().data(), shaderType, translatedS… in compileShader()
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/external/qemu/distrib/sdl-1.2.15/include/ |
D | SDL_opengl.h | 4139 typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
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