Home
last modified time | relevance | path

Searched refs:shaderType (Results 1 – 15 of 15) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/shader/
DShader.java99 ShaderType shaderType; field in Shader.ShaderSource
108 this.shaderType = type; in ShaderSource()
115 this.shaderType = ss.shaderType; in ShaderSource()
127 oc.write(shaderType, "shaderType", null); in write()
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null); in read()
150 return shaderType; in getType()
195 + shaderType.name()+"]"; in toString()
/external/webkit/Source/ThirdParty/ANGLE/src/compiler/
DCompiler.cpp83 : shaderType(type), in TCompiler()
120 shaderType, shaderSpec, infoSink); in compile()
164 builtIns.initialize(shaderType, shaderSpec, resources); in InitBuiltInSymbolTable()
166 shaderType, shaderSpec, resources, infoSink, symbolTable); in InitBuiltInSymbolTable()
180 ValidateLimitations validate(shaderType, infoSink.info); in validateLimitations()
DShHandle.h62 ShShaderType getShaderType() const { return shaderType; } in getShaderType()
77 ShShaderType shaderType;
DParseHelper.h34 …iate(interm), symbolTable(symt), extensionBehavior(ext), infoSink(is), shaderType(type), shaderSpe… in TParseContext()
41 ShShaderType shaderType; // vertex or fragment language (future: pack or unpack) member
DValidateLimitations.h23 ValidateLimitations(ShShaderType shaderType, TInfoSinkBase& sink);
DValidateLimitations.cpp59 ValidateLimitations::ValidateLimitations(ShShaderType shaderType, in ValidateLimitations() argument
61 : mShaderType(shaderType), in ValidateLimitations()
DOutputHLSL.cpp100 ShShaderType shaderType = mContext.shaderType; in header() local
113 if (shaderType == SH_FRAGMENT_SHADER) in header()
983 ShShaderType shaderType = mContext.shaderType; in visitAggregate() local
Dglslang.y73 if (context->shaderType != SH_FRAGMENT_SHADER && \
74 context->shaderType != SH_VERTEX_SHADER) { \
81 if (context->shaderType != SH_VERTEX_SHADER) { \
88 if (context->shaderType != SH_FRAGMENT_SHADER) { \
1471 if (context->shaderType == SH_VERTEX_SHADER)
1479 if (context->shaderType == SH_VERTEX_SHADER)
Dglslang_tab.cpp345 if (context->shaderType != SH_FRAGMENT_SHADER && \
346 context->shaderType != SH_VERTEX_SHADER) { \
353 if (context->shaderType != SH_VERTEX_SHADER) { \
360 if (context->shaderType != SH_FRAGMENT_SHADER) { \
3638 if (context->shaderType == SH_VERTEX_SHADER)
3650 if (context->shaderType == SH_VERTEX_SHADER)
/external/webkit/Source/WebCore/platform/graphics/
DANGLEWebKitBridge.cpp69 bool ANGLEWebKitBridge::validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, … in validateShaderSource() argument
84 if (shaderType == SHADER_TYPE_VERTEX) in validateShaderSource()
DANGLEWebKitBridge.h54 …bool validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translated…
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp190 GLuint ShaderProgram::loadShader(GLenum shaderType, const char* pSource) in loadShader() argument
192 GLuint shader = glCreateShader(shaderType); in loadShader()
205 ALOGE("could not compile shader %d:\n%s\n", shaderType, buf); in loadShader()
836 ShaderType shaderType = UndefinedShader; in drawQuad() local
843 shaderType = PureColor; in drawQuad()
852 shaderType = getTextureShaderType(textureTarget, data->hasRepeatScale()); in drawQuad()
855 drawQuadInternal(shaderType, matrix, textureId, opacity, in drawQuad()
DShaderProgram.h169 GLuint loadShader(GLenum shaderType, const char* pSource);
/external/webkit/Source/WebCore/platform/graphics/opengl/
DGraphicsContext3DOpenGL.cpp495 ANGLEShaderType shaderType; in compileShader() local
500 shaderType = SHADER_TYPE_VERTEX; in compileShader()
502 shaderType = SHADER_TYPE_FRAGMENT; in compileShader()
516 …bool isValid = m_compiler.validateShaderSource(entry.source.utf8().data(), shaderType, translatedS… in compileShader()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_opengl.h4139 typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);