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Searched refs:startepisode (Results 1 – 1 of 1) sorted by relevance

/external/quake/quake/src/WinQuake/
Dmenu.cpp2545 int startepisode; variable
2643 M_Print (160, 112, hipnoticepisodes[startepisode].description); in M_GameOptions_Draw()
2646 M_Print (160, 112, rogueepisodes[startepisode].description); in M_GameOptions_Draw()
2648 M_Print (160, 112, episodes[startepisode].description); in M_GameOptions_Draw()
2654 …M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].descript… in M_GameOptions_Draw()
2655 … M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name); in M_GameOptions_Draw()
2660 … M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description); in M_GameOptions_Draw()
2661 M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name); in M_GameOptions_Draw()
2665 M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description); in M_GameOptions_Draw()
2666 M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name); in M_GameOptions_Draw()
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