Searched refs:startepisode (Results 1 – 1 of 1) sorted by relevance
/external/quake/quake/src/WinQuake/ |
D | menu.cpp | 2545 int startepisode; variable 2643 M_Print (160, 112, hipnoticepisodes[startepisode].description); in M_GameOptions_Draw() 2646 M_Print (160, 112, rogueepisodes[startepisode].description); in M_GameOptions_Draw() 2648 M_Print (160, 112, episodes[startepisode].description); in M_GameOptions_Draw() 2654 …M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].descript… in M_GameOptions_Draw() 2655 … M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name); in M_GameOptions_Draw() 2660 … M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description); in M_GameOptions_Draw() 2661 M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name); in M_GameOptions_Draw() 2665 M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description); in M_GameOptions_Draw() 2666 M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name); in M_GameOptions_Draw() [all …]
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