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Searched refs:startlevel (Results 1 – 2 of 2) sorted by relevance

/external/quake/quake/src/WinQuake/
Dmenu.cpp2546 int startlevel; variable
2654 …M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].descript… in M_GameOptions_Draw()
2655 … M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name); in M_GameOptions_Draw()
2660 … M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description); in M_GameOptions_Draw()
2661 M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name); in M_GameOptions_Draw()
2665 M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description); in M_GameOptions_Draw()
2666 M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name); in M_GameOptions_Draw()
2771 startlevel = 0; in M_NetStart_Change()
2775 startlevel += dir; in M_NetStart_Change()
2785 if (startlevel < 0) in M_NetStart_Change()
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/configuration/
Dconfig.ini36 # <URL | simple bundle location>[@ [<startlevel>] [":start"]]
37 # If the startlevel is omitted then the framework will use the default start level for the bundle.
40 # The startlevel indicates the OSGi start level at which the bundle should run.