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Searched refs:startspot (Results 1 – 4 of 4) sorted by relevance

/external/quake/quake/src/WinQuake/
Dhost_cmd.cpp323 char *startspot; in Host_Changelevel_f() local
338 startspot = NULL; in Host_Changelevel_f()
342 startspot = _startspot; in Host_Changelevel_f()
346 SV_SpawnServer (level, startspot); in Host_Changelevel_f()
377 char startspot[MAX_QPATH]; in Host_Restart_f() local
388 strcpy(startspot, sv.startspot); in Host_Restart_f()
389 SV_SpawnServer (mapname, startspot); in Host_Restart_f()
768 int LoadGamestate(char *level, char *startspot) in LoadGamestate() argument
807 SV_SpawnServer (mapname, startspot); in LoadGamestate()
876 char *startspot; in Host_Changelevel2_f() local
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Dserver.h49 char startspot[64]; member
254 void SV_SpawnServer (char *server, char *startspot);
Dsv_main.cpp1045 void SV_SpawnServer (char *server, char *startspot) in SV_SpawnServer() argument
1091 if (startspot) in SV_SpawnServer()
1092 strcpy(sv.startspot, startspot); in SV_SpawnServer()
1172 pr_global_struct->startspot = sv.startspot - pr_strings; in SV_SpawnServer()
Dprogdefs.q213 string_t startspot;