Searched refs:stencilPassDepthFail (Results 1 – 2 of 2) sorted by relevance
163 GLenum stencilPassDepthFail; member267 …void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepth…
70 mState.stencilPassDepthFail = GL_KEEP; in Context()533 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilP… in setStencilOperations() argument536 mState.stencilPassDepthFail != stencilPassDepthFail || in setStencilOperations()540 mState.stencilPassDepthFail = stencilPassDepthFail; in setStencilOperations()1212 … case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; break; in getIntegerv()1837 es2dx::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()