Searched refs:stencilUnmasked (Results 1 – 1 of 1) sorted by relevance
2361 GLuint stencilUnmasked = 0x0; in clear() local2379 stencilUnmasked = (0x1 << stencilSize) - 1; in clear()2381 if (stencilUnmasked != 0x0) in clear()2418 … (mState.stencilWritemask & stencilUnmasked) != stencilUnmasked; in clear()2482 if (stencilUnmasked != 0x0 && (flags & D3DCLEAR_STENCIL)) in clear()